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- 10:27, 8 March 2026 Utility Upgrade Download (hist | edit) [1,705 bytes] TeaEyes (talk | contribs) (Created page with "== Utility Upgrade Download == The '''Utility Upgrade Download''' is the progression gate for the Utility branch. It does '''not''' directly increase stats; it unlocks higher-tier Utility content. === Basic info === * '''Type:''' Utility * '''Max level:''' 2 * '''Currency:''' Coins * '''Mechanic:''' Timed download (level increases when the timer finishes) === Costs and download times === {| class="wikitable" ! Upgrade to level !! Coin cost !! Download ti...")
- 10:25, 8 March 2026 Defense Upgrade Download (hist | edit) [1,452 bytes] TeaEyes (talk | contribs) (Created page with "== Defense Upgrade Download == The '''Defense Upgrade Download''' is the progression gate for the Defense branch. It does '''not''' directly increase stats; it unlocks higher-tier Defense content. === Basic info === * '''Internal name:''' defenseUpgradeDownload * '''Type:''' Defense * '''Max level:''' 2 * '''Currency:''' Coins * '''Mechanic:''' Timed download (level increases when the timer finishes) === Costs and download times === {| class="wikitable" ! Upgrade to l...")
- 10:24, 8 March 2026 Attack Upgrade Download (hist | edit) [1,586 bytes] TeaEyes (talk | contribs) (Created page with "== Attack Upgrade Download == The '''Attack Upgrade Download''' is a progression gate for the entire Attack branch. It does '''not''' directly increase stats; it unlocks higher-tier Attack content. === Basic info === * '''Internal name:''' attackUpgradeDownload * '''Type:''' Attack * '''Max level:''' 3 * '''Currency:''' Coins * '''Mechanic:''' Timed download (must finish before level increases) === Costs and download times === {| class="wikitable" ! Upgrade to level !...")
- 10:19, 8 March 2026 Game speed (hist | edit) [2,022 bytes] TeaEyes (talk | contribs) (Created page with "== '''Game Speed''' == '''Game Speed''' controls how fast the run simulation advances (`Time.timeScale`). === Base behavior === * Default selectable speed starts at '''1x''' * Base max speed is '''3x''' * Speed button cycles upward, then loops back to 1x === How to increase max game speed === Your max speed is: '''Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus''' Where: * Base Max = 3 * Milestone Bonus = +1 (if unlocked) * Proces...")
- 10:11, 8 March 2026 Executables (hist | edit) [2,761 bytes] TeaEyes (talk | contribs) (Created page with "== '''Executables''' == '''Executables''' are temporary power-ups that drop during runs and can be equipped in executable slots. They boost specific systems like Bits, Coins, Damage, Health, etc., for a limited duration. === What they do === Each executable has: * '''Type''' (what it affects) * '''Rarity''' (Common → Mythic) * '''Duration''' * '''Effect value''' * Optional '''Modifier''' (can buff or nerf duration/effect) === Executable types === * Bits * Coins * Ex...")
- 10:06, 8 March 2026 Bits (hist | edit) [1,701 bytes] TeaEyes (talk | contribs) (Created page with "== '''Bits''' == '''Bits''' are the primary '''run currency''' used during gameplay. === What Bits are used for === Bits are spent in-run on: * '''Upgrade increase levels''' (the in-run upgrade button upgrades) * '''Modules''' (buying/slotting module upgrades in combat) Bits are '''not''' the same as Coins: * '''Bits''' = run currency (combat progression) * '''Coins''' = meta/shop currency (persistent progression) === How you gain Bits (in a run) === Main sources:...")
- 09:53, 8 March 2026 Server Slots (hist | edit) [2,197 bytes] TeaEyes (talk | contribs) (Created page with "== '''Server Slots''' == '''Server Slots''' are your active loadout slots. This is where you equip/select: * '''Boosts''' * '''Downloads''' * '''Workers''' * '''Mechanics''' If something is not slotted, it is generally not active. === What slots do === A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`). Important behavior: * One item can only exist in '''one slot''' at a time. * Moving an item to another slot removes it from its previous sl...")
- 09:50, 8 March 2026 Upgrades (hist | edit) [2,026 bytes] TeaEyes (talk | contribs) (Created page with "== '''Upgrades''' == '''Upgrades''' are the main '''Coin-spend progression''' in the Shop (Normal mode). They define your core combat, defense, and economy scaling. === Base vs Increase (important) === Every Upgrade has two separate level tracks: * '''Base level''' ** Increases the '''starting/base stat value''' ** Example: higher starting Damage, Health, Coins per Enemy, etc. * '''Increase level''' ** Increases the '''per-upgrade-step growth''' (the scaling part) *...")
- 09:47, 8 March 2026 Daemon Protocols (hist | edit) [2,775 bytes] TeaEyes (talk | contribs) (Created page with "== '''Daemon Protocols''' == '''Daemon Protocols''' are passive account-wide bonus systems. They are '''not purchased'''; they activate from milestone unlocks and scale from tracked lifetime stats. === How they work === Each protocol: * tracks one stat (like Gems owned or total waves) * converts that tracked stat into a bonus % * has a '''soft cap''' (full rate up to cap, reduced rate after cap) * has a '''tier''' (I-V) based on milestone unlocks Formula: * If below so...")
- 09:41, 8 March 2026 Gem Upgrades (hist | edit) [964 bytes] TeaEyes (talk | contribs) (Created page with "== '''Gem Upgrades''' == '''Gem Upgrades''' are permanent multipliers bought with '''Gems''' in the Shop’s '''Gem mode'''. They mirror Prestige Upgrades: * '''Base''' levels affect the '''base stat''' * '''Increase''' levels affect the '''increase/per-level stat''' <div class="mw-collapsible mw-collapsed"> '''Unlock spoiler:''' Gem Upgrades unlock from milestone '''PP1-Milestone-Wave100-Unlock-Gem-Upgrades''' (Tier 1, Wave 100). </div> === Costs === * Most Gem Upgra...")
- 09:36, 8 March 2026 System Weapons (hist | edit) [2,084 bytes] TeaEyes (talk | contribs) (Created page with "== '''System Weapons''' == '''System Weapons''' are permanent, equippable combat systems bought with '''Prestige Points'''. They are part of long-term progression and stay with you across prestiges. === Unlock === * System Weapons become available after your first '''Prestige'''. * You buy and upgrade them in the '''System Arsenal''' panel. === Slots & Equipping === * You start with '''1''' weapon slot. * Extra slots come from the '''System Slots Download'''. * Max s...")
- 09:03, 8 March 2026 Prestige Upgrades (hist | edit) [8,222 bytes] TeaEyes (talk | contribs) (Created page with "== '''Prestige Upgrades''' == '''Prestige Upgrades''' are permanent stat multipliers purchased with '''Prestige Points'''. They unlock after your first '''Prestige''' and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful. === Unlocking Prestige Upgrades === Prestige Upgrades become available after you '''Prestige''' for the first time (reach Experience Level 100 and reset). Once unlocked, the '''Shop'''...")
- 08:57, 8 March 2026 Prestige (hist | edit) [8,424 bytes] TeaEyes (talk | contribs) (Created page with "== '''Prestige''' == '''Prestige''' is a core progression mechanic that unlocks at '''Experience Level 100'''. Prestiging resets your current run but grants powerful permanent upgrades and unlocks new systems that persist across all future runs. === How Prestige Works === When you reach '''Level 100''', the Prestige option becomes available. Prestiging will: * '''Reset to Level 0''' - Your Experience level resets, and you restart the run from Wave 1 * '''Award Prestige...")
- 22:36, 7 March 2026 Advanced Guide (hist | edit) [2,014 bytes] TeaEyes (talk | contribs) (Created page with "== Advanced Summary (Stuck Progression) == If you feel stuck in ZZ+, shift from pure push runs into setup runs that improve worker scaling. === 1) Reset Your Progression Loop === * Backtrack earlier cups and clear easy Milestones. * Reinvest milestone rewards into: ** Gem damage increase upgrades ** Worker progression (especially EXP worker) === 2) Damage Scaling Priority === Late game, multiplier stacking outperforms flat base damage in most high speed-divider set...")
- 22:33, 7 March 2026 Quick Starting Tips / Guide (hist | edit) [855 bytes] TeaEyes (talk | contribs) (Created page with "== Quick Start Guide == If you’re new, follow this order for the fastest progression: # Get your Upgrade Unlock Downloads as soon as possible. # Push waves and grind Milestones for early rewards and unlocks. # Raise your '''Utility Upgrade Download''' to level 1 for better economy options. # Push your '''Utility Upgrade Download''' to level 2 for much stronger upgrades and progression tools. # Use Prestige as soon as it becomes efficient to unlock more sys...")
- 22:27, 7 March 2026 Gems (hist | edit) [2,109 bytes] TeaEyes (talk | contribs) (Created page with "== Gems == '''Gems''' are a premium progression currency used for account-level upgrades, utility spending, and acceleration. They are not your main run currency, but they are extremely important for long-term power growth. == Main Uses == Gems are spent on: * '''Boost purchases''' (random boost cards) * '''Worker purchases''' (random worker progress) * '''Mechanic upgrades''' * '''Gem Upgrades''' (base/increase levels in Gem s...")
- 22:24, 7 March 2026 Experience (hist | edit) [1,928 bytes] TeaEyes (talk | contribs) (Created page with "== Experience (XP) == '''Experience (XP)''' is a progression stat that increases your account level. Unlike Coins, Bits, or Gems, XP is generally '''not spent''' in normal progression systems. Its main purpose is level progression and unlocking Prestige eligibility. == What XP Is Used For == Primary use: * Increase account level Major progression breakpoint: * Reach the required level to unlock '''Prestige''' (Level 100) After prestiging: * Your XP rese...")
- 22:19, 7 March 2026 Coins (hist | edit) [1,462 bytes] TeaEyes (talk | contribs) (Created page with "== Coins == '''Coins''' are a core permanent currency used for long-term progression, especially in the Server and Shop systems. Compared to Bits (run currency), Coins are account-level progression currency. == What Coins Are Used For == Coins are mainly spent on: * '''Downloads''' (start download timers) * Some progression systems that depend on download completion and unlock chains Because Downloads are so important, Coin income directly affects your account growth...")
- 22:17, 7 March 2026 Milestones (hist | edit) [2,400 bytes] TeaEyes (talk | contribs) (Created page with "== Milestones == '''Milestones''' are wave-based progression checkpoints for each Cup and Tier. When you reach specific wave targets, milestones become claimable and give rewards or unlock features. They are one of the main drivers of long-term account progression. == How Milestones Work == # Enter a Cup/Tier and push waves. # Reach a milestone wave target (for example 25, 50, 100, 200, 500, etc.). # Milestone becomes claimable. # Claim it in the Milestones screen....")
- 22:14, 7 March 2026 Mechanics (hist | edit) [3,067 bytes] TeaEyes (talk | contribs) (Created page with "== Mechanics == '''Mechanics''' are configurable utility systems you buy with Gems and equip in server slots. Unlike most systems, mechanics are not simple fixed multipliers. Most of them let you set a value inside a min/max range that grows with mechanic level. == Core Rules == * Mechanics must be '''owned''' and '''equipped in a server slot''' to be active. * Each mechanic has levels from 0 to V (max). * Buying a mechanic level costs Gems (cost scales by level)...")
- 22:11, 7 March 2026 Workers (hist | edit) [2,675 bytes] TeaEyes (talk | contribs) (Created page with "== Workers == '''Workers''' are background generators that produce resources over time. There are 3 workers: * '''Coin Worker''' (Coins) * '''Bits Worker''' (Bits) * '''Experience Worker''' (XP) Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline. == How Workers Work == Workers have two generation modes: * '''Active generation''' (wh...")
- 22:09, 7 March 2026 Downloads (hist | edit) [2,287 bytes] TeaEyes (talk | contribs) (Created page with "== Downloads == '''Downloads''' are time-based progression upgrades you buy with '''Coins''' in the Server screen. When you start a download: * You pay Coins up front. * It is assigned to a server slot. * A real-time timer starts. * After completion, the download gains +1 level. Downloads are a core long-term growth system and should be running as often as possible. == How Downloads Work == # Select a download from the Downloads list. # Make sure you have enough C...")
- 22:02, 7 March 2026 Upgrade Unlock Downloads (hist | edit) [2,597 bytes] TeaEyes (talk | contribs) (Created page with "== Upgrade Unlock Downloads == '''Upgrade Unlock Downloads''' are one of the most important progression systems in the game. They do more than unlock normal upgrades. They are the '''category progression keys''' for: * Attack content * Defense content * Utility content If you ignore these, large parts of your build will stay locked. == What They Are == There are 3 special downloads: * '''Attack Upgrade Download''' * '''Defense Upgrade Download''' * '''Utility Upgra...")
- 21:55, 7 March 2026 Boosts (hist | edit) [2,417 bytes] TeaEyes (talk | contribs) (Boosts Page)
- 21:52, 7 March 2026 Modules (hist | edit) [2,897 bytes] TeaEyes (talk | contribs) (Module page)
- 21:16, 17 February 2026 Wiki Guidelines and Tips (hist | edit) [2,557 bytes] TeaEyes (talk | contribs) (Created page with "🛡️ Idle Server Defender Wiki — How to Use It This wiki is here to help you with everything in Idle Server Defender — enemies, upgrades, strategies, systems and more. Here’s how you can use it and contribute! --- 🔎 1️⃣ Searching for Information • Use the search box at the top to type what you’re looking for (e.g., “Virus Alpha”, “Firewalls”, “Boosts”). • If the page exists, it will open. • If not, you’ll see a message that the pa...")
