Bits

From Idle Server Defender

Bits[edit]

Bits are the primary run currency used during gameplay.

What Bits are used for[edit]

Bits are spent in-run on:

  • Upgrade increase levels (the in-run upgrade button upgrades)
  • Modules (buying/slotting module upgrades in combat)

Bits are not the same as Coins:

  • Bits = run currency (combat progression)
  • Coins = meta/shop currency (persistent progression)

How you gain Bits (in a run)[edit]

Main sources:

  • Enemy kills (base enemy bit rewards)
  • Cash Per Enemy and Cash Per Wave upgrade effects
  • Bits Worker active generation (if slotted)
  • Boosts / Modules / Executables / Lost Packet multipliers affecting bit gain
  • Starting Bits at run start (from Starting Bits Download)

Run start baseline:

  • You start with base Bits + Starting Bits bonus.

Stored Bits (important)[edit]

There is also Stored Bits (persistent between runs), shown in menu/game as a separate stash.

Current logic:

  • Stored Bits are mainly generated by Bits Worker idle value (offline worker gain)
  • At the start of a run, you can press Use Stored Bits (available for ~first 30 seconds)
  • Using it adds stored Bits to your current run Bits and then resets stored Bits to 0

Bit spending behavior[edit]

  • Spending checks affordability (`bits - cost >= 0`)
  • Costs scale by upgrade/module formulas
  • Bulk buy options (`1x`, `10x`, `100x`, `max`) respect current Bits

Practical tips[edit]

  • Early run: invest Bits into core scaling upgrades first (Damage/Health/economy flow)
  • Use Stored Bits immediately in hard pushes for faster snowball
  • Keep Bits Worker slotted often if you want stronger Stored Bits income over time