User contributions for TeaEyes

From Idle Server Defender
A user with 59 edits. Account created on 17 February 2026.
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)

8 March 2026

  • 10:0610:06, 8 March 2026 diff hist +1,701 N BitsCreated page with "== '''Bits''' == '''Bits''' are the primary '''run currency''' used during gameplay. === What Bits are used for === Bits are spent in-run on: * '''Upgrade increase levels''' (the in-run upgrade button upgrades) * '''Modules''' (buying/slotting module upgrades in combat) Bits are '''not''' the same as Coins: * '''Bits''' = run currency (combat progression) * '''Coins''' = meta/shop currency (persistent progression) === How you gain Bits (in a run) === Main sources:..." current
  • 10:0110:01, 8 March 2026 diff hist −12 Modules→‎Useful Synergies
  • 09:5309:53, 8 March 2026 diff hist +2,197 N Server SlotsCreated page with "== '''Server Slots''' == '''Server Slots''' are your active loadout slots. This is where you equip/select: * '''Boosts''' * '''Downloads''' * '''Workers''' * '''Mechanics''' If something is not slotted, it is generally not active. === What slots do === A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`). Important behavior: * One item can only exist in '''one slot''' at a time. * Moving an item to another slot removes it from its previous sl..." current
  • 09:5009:50, 8 March 2026 diff hist +2,026 N UpgradesCreated page with "== '''Upgrades''' == '''Upgrades''' are the main '''Coin-spend progression''' in the Shop (Normal mode). They define your core combat, defense, and economy scaling. === Base vs Increase (important) === Every Upgrade has two separate level tracks: * '''Base level''' ** Increases the '''starting/base stat value''' ** Example: higher starting Damage, Health, Coins per Enemy, etc. * '''Increase level''' ** Increases the '''per-upgrade-step growth''' (the scaling part) *..." current
  • 09:4709:47, 8 March 2026 diff hist +2,775 N Daemon ProtocolsCreated page with "== '''Daemon Protocols''' == '''Daemon Protocols''' are passive account-wide bonus systems. They are '''not purchased'''; they activate from milestone unlocks and scale from tracked lifetime stats. === How they work === Each protocol: * tracks one stat (like Gems owned or total waves) * converts that tracked stat into a bonus % * has a '''soft cap''' (full rate up to cap, reduced rate after cap) * has a '''tier''' (I-V) based on milestone unlocks Formula: * If below so..." current
  • 09:4109:41, 8 March 2026 diff hist −6 Gem Upgrades→‎Gem Upgrades current
  • 09:4109:41, 8 March 2026 diff hist +970 N Gem UpgradesCreated page with "== '''Gem Upgrades''' == '''Gem Upgrades''' are permanent multipliers bought with '''Gems''' in the Shop’s '''Gem mode'''. They mirror Prestige Upgrades: * '''Base''' levels affect the '''base stat''' * '''Increase''' levels affect the '''increase/per-level stat''' <div class="mw-collapsible mw-collapsed"> '''Unlock spoiler:''' Gem Upgrades unlock from milestone '''PP1-Milestone-Wave100-Unlock-Gem-Upgrades''' (Tier 1, Wave 100). </div> === Costs === * Most Gem Upgra..."
  • 09:3709:37, 8 March 2026 diff hist 0 Main Page→‎Prestige and Late-Game Systems current
  • 09:3609:36, 8 March 2026 diff hist +2,084 N System WeaponsCreated page with "== '''System Weapons''' == '''System Weapons''' are permanent, equippable combat systems bought with '''Prestige Points'''. They are part of long-term progression and stay with you across prestiges. === Unlock === * System Weapons become available after your first '''Prestige'''. * You buy and upgrade them in the '''System Arsenal''' panel. === Slots & Equipping === * You start with '''1''' weapon slot. * Extra slots come from the '''System Slots Download'''. * Max s..." current
  • 09:0909:09, 8 March 2026 diff hist −9,550 Prestige UpgradesNo edit summary current
  • 09:0709:07, 8 March 2026 diff hist +2,500 Prestige UpgradesNo edit summary
  • 09:0309:03, 8 March 2026 diff hist +15,272 N Prestige UpgradesCreated page with "== '''Prestige Upgrades''' == '''Prestige Upgrades''' are permanent stat multipliers purchased with '''Prestige Points'''. They unlock after your first '''Prestige''' and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful. === Unlocking Prestige Upgrades === Prestige Upgrades become available after you '''Prestige''' for the first time (reach Experience Level 100 and reset). Once unlocked, the '''Shop'''..."
  • 08:5808:58, 8 March 2026 diff hist +4 Prestige→‎System Weapons current
  • 08:5808:58, 8 March 2026 diff hist 0 Prestige→‎Prestige Upgrades
  • 08:5808:58, 8 March 2026 diff hist +4 Prestige→‎Prestige Upgrades
  • 08:5708:57, 8 March 2026 diff hist +8,416 N PrestigeCreated page with "== '''Prestige''' == '''Prestige''' is a core progression mechanic that unlocks at '''Experience Level 100'''. Prestiging resets your current run but grants powerful permanent upgrades and unlocks new systems that persist across all future runs. === How Prestige Works === When you reach '''Level 100''', the Prestige option becomes available. Prestiging will: * '''Reset to Level 0''' - Your Experience level resets, and you restart the run from Wave 1 * '''Award Prestige..."

7 March 2026

  • 22:3622:36, 7 March 2026 diff hist +2,014 N Advanced GuideCreated page with "== Advanced Summary (Stuck Progression) == If you feel stuck in ZZ+, shift from pure push runs into setup runs that improve worker scaling. === 1) Reset Your Progression Loop === * Backtrack earlier cups and clear easy Milestones. * Reinvest milestone rewards into: ** Gem damage increase upgrades ** Worker progression (especially EXP worker) === 2) Damage Scaling Priority === Late game, multiplier stacking outperforms flat base damage in most high speed-divider set..." current
  • 22:3522:35, 7 March 2026 diff hist +116 Quick Starting Tips / GuideNo edit summary current
  • 22:3322:33, 7 March 2026 diff hist +739 N Quick Starting Tips / GuideCreated page with "== Quick Start Guide == If you’re new, follow this order for the fastest progression: # Get your Upgrade Unlock Downloads as soon as possible. # Push waves and grind Milestones for early rewards and unlocks. # Raise your '''Utility Upgrade Download''' to level 1 for better economy options. # Push your '''Utility Upgrade Download''' to level 2 for much stronger upgrades and progression tools. # Use Prestige as soon as it becomes efficient to unlock more sys..."
  • 22:2922:29, 7 March 2026 diff hist +49 Main PageNo edit summary
  • 22:2822:28, 7 March 2026 diff hist 0 Main Page→‎Prestige and Late-Game Systems
  • 22:2722:27, 7 March 2026 diff hist +2,109 N GemsCreated page with "== Gems == '''Gems''' are a premium progression currency used for account-level upgrades, utility spending, and acceleration. They are not your main run currency, but they are extremely important for long-term power growth. == Main Uses == Gems are spent on: * '''Boost purchases''' (random boost cards) * '''Worker purchases''' (random worker progress) * '''Mechanic upgrades''' * '''Gem Upgrades''' (base/increase levels in Gem s..." current
  • 22:2422:24, 7 March 2026 diff hist +1,928 N ExperienceCreated page with "== Experience (XP) == '''Experience (XP)''' is a progression stat that increases your account level. Unlike Coins, Bits, or Gems, XP is generally '''not spent''' in normal progression systems. Its main purpose is level progression and unlocking Prestige eligibility. == What XP Is Used For == Primary use: * Increase account level Major progression breakpoint: * Reach the required level to unlock '''Prestige''' (Level 100) After prestiging: * Your XP rese..." current
  • 22:2222:22, 7 March 2026 diff hist −200 CoinsNo edit summary current
  • 22:2022:20, 7 March 2026 diff hist −472 CoinsNo edit summary
  • 22:1922:19, 7 March 2026 diff hist +2,134 N CoinsCreated page with "== Coins == '''Coins''' are a core permanent currency used for long-term progression, especially in the Server and Shop systems. Compared to Bits (run currency), Coins are account-level progression currency. == What Coins Are Used For == Coins are mainly spent on: * '''Downloads''' (start download timers) * Some progression systems that depend on download completion and unlock chains Because Downloads are so important, Coin income directly affects your account growth..."
  • 22:1722:17, 7 March 2026 diff hist +2,400 N MilestonesCreated page with "== Milestones == '''Milestones''' are wave-based progression checkpoints for each Cup and Tier. When you reach specific wave targets, milestones become claimable and give rewards or unlock features. They are one of the main drivers of long-term account progression. == How Milestones Work == # Enter a Cup/Tier and push waves. # Reach a milestone wave target (for example 25, 50, 100, 200, 500, etc.). # Milestone becomes claimable. # Claim it in the Milestones screen...." current
  • 22:1422:14, 7 March 2026 diff hist +3,067 N MechanicsCreated page with "== Mechanics == '''Mechanics''' are configurable utility systems you buy with Gems and equip in server slots. Unlike most systems, mechanics are not simple fixed multipliers. Most of them let you set a value inside a min/max range that grows with mechanic level. == Core Rules == * Mechanics must be '''owned''' and '''equipped in a server slot''' to be active. * Each mechanic has levels from 0 to V (max). * Buying a mechanic level costs Gems (cost scales by level)..." current
  • 22:1122:11, 7 March 2026 diff hist +4 Workers→‎Idle Cap and Worker Idle Time Download
  • 22:1122:11, 7 March 2026 diff hist +2,687 N WorkersCreated page with "== Workers == '''Workers''' are background generators that produce resources over time. There are 3 workers: * '''Coin Worker''' (Coins) * '''Bits Worker''' (Bits) * '''Experience Worker''' (XP) Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline. == How Workers Work == Workers have two generation modes: * '''Active generation''' (wh..."
  • 22:0922:09, 7 March 2026 diff hist +2,287 N DownloadsCreated page with "== Downloads == '''Downloads''' are time-based progression upgrades you buy with '''Coins''' in the Server screen. When you start a download: * You pay Coins up front. * It is assigned to a server slot. * A real-time timer starts. * After completion, the download gains +1 level. Downloads are a core long-term growth system and should be running as often as possible. == How Downloads Work == # Select a download from the Downloads list. # Make sure you have enough C..." current
  • 22:0622:06, 7 March 2026 diff hist −164 Upgrade Unlock DownloadsNo edit summary current
  • 22:0222:02, 7 March 2026 diff hist +2,761 N Upgrade Unlock DownloadsCreated page with "== Upgrade Unlock Downloads == '''Upgrade Unlock Downloads''' are one of the most important progression systems in the game. They do more than unlock normal upgrades. They are the '''category progression keys''' for: * Attack content * Defense content * Utility content If you ignore these, large parts of your build will stay locked. == What They Are == There are 3 special downloads: * '''Attack Upgrade Download''' * '''Defense Upgrade Download''' * '''Utility Upgra..."
  • 21:5621:56, 7 March 2026 diff hist +33 BoostsNo edit summary current
  • 21:5521:55, 7 March 2026 diff hist +2,384 N BoostsBoosts Page
  • 21:5221:52, 7 March 2026 diff hist +2,913 N ModulesModule page
  • 21:4421:44, 7 March 2026 diff hist −124 Main Page→‎Core Gameplay Loop
  • 21:4221:42, 7 March 2026 diff hist −322 Main PageEdit main page to explain the game better

18 February 2026

17 February 2026

(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)