Coins

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Coins[edit]

Coins are a core progression currency.

Their main use is buying and scaling Shop Upgrades (persistent upgrade progression). Their second major use is starting Downloads.

Main Uses (in order)[edit]

  1. Upgrades (primary)
  2. Downloads (secondary)

1) Upgrades (Primary Coin Sink)[edit]

Most Coins are spent in the Shop to increase upgrade levels (base/increase levels).

Why this matters:

  • Upgrades are the main long-term stat growth path.
  • Coin demand rises quickly as upgrade costs scale.
  • Most mid/late-game Coin spending goes here.

2) Downloads (Secondary Coin Sink)[edit]

Downloads also cost Coins to start, then complete over time.

Why this still matters:

  • Downloads unlock important systems and multipliers.
  • They gate category progression and utility expansion.
  • Even though they are usually not the #1 sink, they are still critical progression spend.

How You Earn Coins[edit]

Common sources:

  • Enemy kills
  • Wave progression effects
  • Milestone rewards
  • Coin Worker (active + idle)
  • Multipliers from boosts/modules/upgrades/executables

Coins vs Bits[edit]

  • Coins = persistent progression spending (mainly Shop upgrades, then Downloads)
  • Bits = run currency (run upgrades/modules during gameplay)

Quick Summary[edit]

Coins are primarily an upgrade currency, with Downloads as the next major use. If Coin income is weak, both power scaling and unlock progression slow down.