Coins: Difference between revisions
From Idle Server Defender
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== Main Uses (in order) == | == Main Uses (in order) == | ||
# '''Upgrades (primary)''' | # '''[[Upgrades]] (primary)''' | ||
# '''Downloads (secondary)''' | # '''[[Downloads]] (secondary)''' | ||
== 1) Upgrades (Primary Coin Sink) == | == 1) Upgrades (Primary Coin Sink) == | ||
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* Multipliers from boosts/modules/upgrades/executables | * Multipliers from boosts/modules/upgrades/executables | ||
== Coins vs Bits == | == Coins vs [[Bits]] == | ||
* '''Coins''' = persistent progression spending (mainly Shop upgrades, then Downloads) | * '''Coins''' = persistent progression spending (mainly Shop upgrades, then Downloads) | ||
* '''Bits''' = run currency (run upgrades/modules during gameplay) | * '''Bits''' = run currency (run upgrades/modules during gameplay) | ||
== Quick Summary == | == Quick Summary == | ||
Coins are primarily an upgrade currency, with Downloads as the next major use. | Coins are primarily an upgrade currency, with Downloads as the next major use. | ||
If Coin income is weak, both power scaling and unlock progression slow down. | If Coin income is weak, both power scaling and unlock progression slow down. | ||
Latest revision as of 22:22, 7 March 2026
Coins[edit]
Coins are a core progression currency.
Their main use is buying and scaling Shop Upgrades (persistent upgrade progression). Their second major use is starting Downloads.
Main Uses (in order)[edit]
1) Upgrades (Primary Coin Sink)[edit]
Most Coins are spent in the Shop to increase upgrade levels (base/increase levels).
Why this matters:
- Upgrades are the main long-term stat growth path.
- Coin demand rises quickly as upgrade costs scale.
- Most mid/late-game Coin spending goes here.
2) Downloads (Secondary Coin Sink)[edit]
Downloads also cost Coins to start, then complete over time.
Why this still matters:
- Downloads unlock important systems and multipliers.
- They gate category progression and utility expansion.
- Even though they are usually not the #1 sink, they are still critical progression spend.
How You Earn Coins[edit]
Common sources:
- Enemy kills
- Wave progression effects
- Milestone rewards
- Coin Worker (active + idle)
- Multipliers from boosts/modules/upgrades/executables
Coins vs Bits[edit]
- Coins = persistent progression spending (mainly Shop upgrades, then Downloads)
- Bits = run currency (run upgrades/modules during gameplay)
Quick Summary[edit]
Coins are primarily an upgrade currency, with Downloads as the next major use. If Coin income is weak, both power scaling and unlock progression slow down.
