Coins: Difference between revisions
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(Created page with "== Coins == '''Coins''' are a core permanent currency used for long-term progression, especially in the Server and Shop systems. Compared to Bits (run currency), Coins are account-level progression currency. == What Coins Are Used For == Coins are mainly spent on: * '''Downloads''' (start download timers) * Some progression systems that depend on download completion and unlock chains Because Downloads are so important, Coin income directly affects your account growth...") |
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== Coins == | == Coins == | ||
'''Coins''' are a core | '''Coins''' are a core progression currency. | ||
Their main use is buying and scaling '''Shop Upgrades''' (persistent upgrade progression). | |||
Their second major use is starting '''Downloads'''. | |||
== | == Main Uses (in order) == | ||
# '''[[Upgrades]] (primary)''' | |||
# '''[[Downloads]] (secondary)''' | |||
== 1) Upgrades (Primary Coin Sink) == | |||
Most Coins are spent in the Shop to increase upgrade levels (base/increase levels). | |||
Why this matters: | |||
* Upgrades are the main long-term stat growth path. | |||
* Coin demand rises quickly as upgrade costs scale. | |||
* Most mid/late-game Coin spending goes here. | |||
== 2) Downloads (Secondary Coin Sink) == | |||
Downloads also cost Coins to start, then complete over time. | |||
Why this still matters: | |||
* Downloads unlock important systems and multipliers. | |||
* They gate category progression and utility expansion. | |||
* Even though they are usually not the #1 sink, they are still critical progression spend. | |||
== How You Earn Coins == | == How You Earn Coins == | ||
Common sources: | |||
* Enemy kills | * Enemy kills | ||
* Wave progression | * Wave progression effects | ||
* Milestone rewards | * Milestone rewards | ||
* Worker | * Coin Worker (active + idle) | ||
* | * Multipliers from boosts/modules/upgrades/executables | ||
== | == Coins vs [[Bits]] == | ||
* | * '''Coins''' = persistent progression spending (mainly Shop upgrades, then Downloads) | ||
* | * '''Bits''' = run currency (run upgrades/modules during gameplay) | ||
== Quick Summary == | == Quick Summary == | ||
Coins are | Coins are primarily an upgrade currency, with Downloads as the next major use. | ||
If | If Coin income is weak, both power scaling and unlock progression slow down. | ||
Latest revision as of 22:22, 7 March 2026
Coins[edit]
Coins are a core progression currency.
Their main use is buying and scaling Shop Upgrades (persistent upgrade progression). Their second major use is starting Downloads.
Main Uses (in order)[edit]
1) Upgrades (Primary Coin Sink)[edit]
Most Coins are spent in the Shop to increase upgrade levels (base/increase levels).
Why this matters:
- Upgrades are the main long-term stat growth path.
- Coin demand rises quickly as upgrade costs scale.
- Most mid/late-game Coin spending goes here.
2) Downloads (Secondary Coin Sink)[edit]
Downloads also cost Coins to start, then complete over time.
Why this still matters:
- Downloads unlock important systems and multipliers.
- They gate category progression and utility expansion.
- Even though they are usually not the #1 sink, they are still critical progression spend.
How You Earn Coins[edit]
Common sources:
- Enemy kills
- Wave progression effects
- Milestone rewards
- Coin Worker (active + idle)
- Multipliers from boosts/modules/upgrades/executables
Coins vs Bits[edit]
- Coins = persistent progression spending (mainly Shop upgrades, then Downloads)
- Bits = run currency (run upgrades/modules during gameplay)
Quick Summary[edit]
Coins are primarily an upgrade currency, with Downloads as the next major use. If Coin income is weak, both power scaling and unlock progression slow down.
