Coins: Difference between revisions

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== Main Uses (in order) ==
== Main Uses (in order) ==
# '''Upgrades (primary)'''
# '''[[Upgrades]] (primary)'''
# '''Downloads (secondary)'''
# '''[[Downloads]] (secondary)'''


== 1) Upgrades (Primary Coin Sink) ==
== 1) Upgrades (Primary Coin Sink) ==
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* Multipliers from boosts/modules/upgrades/executables
* Multipliers from boosts/modules/upgrades/executables


== Coins vs Bits ==
== Coins vs [[Bits]] ==
* '''Coins''' = persistent progression spending (mainly Shop upgrades, then Downloads)
* '''Coins''' = persistent progression spending (mainly Shop upgrades, then Downloads)
* '''Bits''' = run currency (run upgrades/modules during gameplay)
* '''Bits''' = run currency (run upgrades/modules during gameplay)
== Practical Spending Priority ==
A common approach:
# Keep Shop upgrades progressing (main Coin spend)
# Keep key Downloads running (especially unlock/value downloads)
# Avoid starving either system completely


== Quick Summary ==
== Quick Summary ==
Coins are primarily an upgrade currency, with Downloads as the next major use.   
Coins are primarily an upgrade currency, with Downloads as the next major use.   
If Coin income is weak, both power scaling and unlock progression slow down.
If Coin income is weak, both power scaling and unlock progression slow down.

Latest revision as of 22:22, 7 March 2026

Coins[edit]

Coins are a core progression currency.

Their main use is buying and scaling Shop Upgrades (persistent upgrade progression). Their second major use is starting Downloads.

Main Uses (in order)[edit]

  1. Upgrades (primary)
  2. Downloads (secondary)

1) Upgrades (Primary Coin Sink)[edit]

Most Coins are spent in the Shop to increase upgrade levels (base/increase levels).

Why this matters:

  • Upgrades are the main long-term stat growth path.
  • Coin demand rises quickly as upgrade costs scale.
  • Most mid/late-game Coin spending goes here.

2) Downloads (Secondary Coin Sink)[edit]

Downloads also cost Coins to start, then complete over time.

Why this still matters:

  • Downloads unlock important systems and multipliers.
  • They gate category progression and utility expansion.
  • Even though they are usually not the #1 sink, they are still critical progression spend.

How You Earn Coins[edit]

Common sources:

  • Enemy kills
  • Wave progression effects
  • Milestone rewards
  • Coin Worker (active + idle)
  • Multipliers from boosts/modules/upgrades/executables

Coins vs Bits[edit]

  • Coins = persistent progression spending (mainly Shop upgrades, then Downloads)
  • Bits = run currency (run upgrades/modules during gameplay)

Quick Summary[edit]

Coins are primarily an upgrade currency, with Downloads as the next major use. If Coin income is weak, both power scaling and unlock progression slow down.