Game speed

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Revision as of 10:19, 8 March 2026 by TeaEyes (talk | contribs) (Created page with "== '''Game Speed''' == '''Game Speed''' controls how fast the run simulation advances (`Time.timeScale`). === Base behavior === * Default selectable speed starts at '''1x''' * Base max speed is '''3x''' * Speed button cycles upward, then loops back to 1x === How to increase max game speed === Your max speed is: '''Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus''' Where: * Base Max = 3 * Milestone Bonus = +1 (if unlocked) * Proces...")
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Game Speed[edit]

Game Speed controls how fast the run simulation advances (`Time.timeScale`).

Base behavior[edit]

  • Default selectable speed starts at 1x
  • Base max speed is 3x
  • Speed button cycles upward, then loops back to 1x

How to increase max game speed[edit]

Your max speed is:

Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus

Where:

  • Base Max = 3
  • Milestone Bonus = +1 (if unlocked)
  • Process Bonus = +1 (while Game Speed process is active)
  • Executable Bonus = sum of active Game Speed Executable values

Milestone unlock[edit]

Spoiler: milestone that increases max speed

  • MM1-Milestone-Wave1000-Game-Speed
  • Effect: permanently increases base max speed by +1

Process bonus[edit]

  • Process: gameSpeedProcess
  • Value: +1 max speed while active

Game Speed Executables[edit]

Game Speed Executables add directly to max speed (not standard x-multiplier behavior).

Rarity values:

  • Common: +0.05
  • Uncommon: +0.10
  • Rare: +0.15
  • Epic: +0.20
  • Legendary: +0.30
  • Mythic: +0.40

Notes:

  • Multiple active Game Speed executables stack by sum
  • Modifiers can increase/decrease executable effect and duration
  • Executable slots limit how many can be active at once

Practical examples[edit]

  • No bonuses: 3.0x max
  • Milestone only: 4.0x max
  • Milestone + Process: 5.0x max
  • Milestone + Process + Legendary Game Speed executable: 5.3x max
  • With multiple executables, max can be higher (sum of their values)

Important restrictions[edit]

  • While paused: speed forced to 0x
  • During mini-games: speed forced to 1x
  • On end/death screen: speed forced to 0x

So even with high max speed, some game states temporarily override it.

QoL notes[edit]

  • Your selected speed is saved between runs
  • If max speed is fractional (from executables), cycling can land exactly on that fractional cap before looping