System Weapons
From Idle Server Defender
System Weapons[edit]
System Weapons are permanent, equippable combat systems bought with Prestige Points. They are part of long-term progression and stay with you across prestiges.
Unlock[edit]
- System Weapons become available after your first Prestige.
- You buy and upgrade them in the System Arsenal panel.
Slots & Equipping[edit]
- You start with 1 weapon slot.
- Extra slots come from the System Slots Download.
- Max slot count: 6 total (base 1 + 5 download levels).
- You can only equip weapons you own.
- If all slots are full, you must unequip one before equipping another.
Buying & Upgrading[edit]
- Currency: Prestige Points.
- Buying a weapon unlocks it permanently.
- Each weapon has its own upgrade tree (also bought with Prestige Points).
- Upgrade rules:
- cannot upgrade if not owned
- cannot exceed max level
- cost is based on current level
Weapon List (Base Price)[edit]
- Shockwave System — 20 PP
Periodic expanding waves that damage and knock back enemies.
- Turret System — 50 PP
Orbiting turrets that auto-fire using your player damage as a base.
- Bit Vortex System — 75 PP
Active shooting window with rotating projectiles, crit, pierce, and health-based scaling.
- Resource Extractor System — 100 PP
During active window, beams siphon coins from nearby enemies over time.
- Firewall System — 1000 PP
Persistent area around player that increases enemy damage-taken multiplier over time (up to cap).
- Rate Limiter System — 1000 PP
Periodic expanding pulse that stuns a limited number of enemies.
Upgrade Logic (General)[edit]
Most weapon stats use one of these:
- Increase type: value goes up linearly per level
- Decrease type: value goes down linearly per level (used for cooldowns)
- Array type: fixed step values per level (common for count/pierce-style stats)
Upgrade costs are weapon-specific and scale by their configured cost formulas (linear tiered or stepped, depending on the stat).
