System Weapons

From Idle Server Defender
Revision as of 09:36, 8 March 2026 by TeaEyes (talk | contribs) (Created page with "== '''System Weapons''' == '''System Weapons''' are permanent, equippable combat systems bought with '''Prestige Points'''. They are part of long-term progression and stay with you across prestiges. === Unlock === * System Weapons become available after your first '''Prestige'''. * You buy and upgrade them in the '''System Arsenal''' panel. === Slots & Equipping === * You start with '''1''' weapon slot. * Extra slots come from the '''System Slots Download'''. * Max s...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

System Weapons[edit]

System Weapons are permanent, equippable combat systems bought with Prestige Points. They are part of long-term progression and stay with you across prestiges.

Unlock[edit]

  • System Weapons become available after your first Prestige.
  • You buy and upgrade them in the System Arsenal panel.

Slots & Equipping[edit]

  • You start with 1 weapon slot.
  • Extra slots come from the System Slots Download.
  • Max slot count: 6 total (base 1 + 5 download levels).
  • You can only equip weapons you own.
  • If all slots are full, you must unequip one before equipping another.

Buying & Upgrading[edit]

  • Currency: Prestige Points.
  • Buying a weapon unlocks it permanently.
  • Each weapon has its own upgrade tree (also bought with Prestige Points).
  • Upgrade rules:
    • cannot upgrade if not owned
    • cannot exceed max level
    • cost is based on current level

Weapon List (Base Price)[edit]

  • Shockwave System — 20 PP
 Periodic expanding waves that damage and knock back enemies.
  • Turret System — 50 PP
 Orbiting turrets that auto-fire using your player damage as a base.
  • Bit Vortex System — 75 PP
 Active shooting window with rotating projectiles, crit, pierce, and health-based scaling.
  • Resource Extractor System — 100 PP
 During active window, beams siphon coins from nearby enemies over time.
  • Firewall System — 1000 PP
 Persistent area around player that increases enemy damage-taken multiplier over time (up to cap).
  • Rate Limiter System — 1000 PP
 Periodic expanding pulse that stuns a limited number of enemies.

Upgrade Logic (General)[edit]

Most weapon stats use one of these:

  • Increase type: value goes up linearly per level
  • Decrease type: value goes down linearly per level (used for cooldowns)
  • Array type: fixed step values per level (common for count/pierce-style stats)

Upgrade costs are weapon-specific and scale by their configured cost formulas (linear tiered or stepped, depending on the stat).