Prestige Upgrades

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Prestige Upgrades[edit]

Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and multiply the stats of your Shop upgrades.

How They Work[edit]

Each Prestige Upgrade has two independent tracks:

  • Base Level - Multiplies the base stat of matching Shop upgrades
  • Increase Level - Multiplies the per-level increase of matching Shop upgrades

Both provide multiplicative bonuses that stack with all other systems (Shop, Gems, Boosts, System Weapons).

Example: Damage Prestige Base Level 10 gives 3x base damage (1 + 0.2 × 10). Damage Prestige Increase Level 5 gives 1.5x per-level damage (1 + 0.1 × 5).

Available Upgrades[edit]

Core Combat (Cheap Formula)[edit]

  • Damage - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000)
  • Health - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
  • Health Regen - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)

Standard Combat[edit]

  • Attack Speed - Base: +20% per level (max 10) | Increase: +10% per level (max 10)
  • Defense - Base: +20% per level (max 400) | Increase: +10% per level (max 300)
  • Shield - Base: +20% per level (max 100) | Increase: +10% per level (max 100)

Critical Strikes[edit]

  • Critical Chance - Base: +2% per level (max 25) | Increase: +1% per level (max 5)
  • Critical Damage - Base: +20% per level (max 10) | Increase: +10% per level (max 5)

Crowd Control[edit]

  • Stun Chance - Base: +10% per level (max 5) | Increase: +10% per level (max 10)
  • Stun Duration - Base: +20% per level (max 5) | Increase: +10% per level (max 10)

Economy[edit]

  • Coins per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
  • Cash per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
  • Experience per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)

Speed[edit]

  • Speed Divider - Accelerates module completion speed
    • Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000)
    • Most expensive upgrade, but critical for late-game efficiency

Cost Formulas[edit]

Cheap Formula (Damage, Health, Health Regen):

  • Levels 1-5,000: Cost increases by 1 PP per level (Level 1 = 1 PP, Level 100 = 100 PP, Level 5,000 = 5,000 PP)
  • Levels 5,001-10,000: Cost increases by 10,000 PP per level (Level 5,001 = 15,001 PP)

Standard Formula (Most upgrades, starting at 1 PP):

  • Exponential scaling with soft caps
  • Level 1 costs 1-10 PP, Level 10 costs 5-20 PP, Level 100 costs 100-500 PP
  • Shield starts at 10 PP instead of 1 PP

Speed Divider Formula (Tiered linear increases):

  • Levels 1-50: Cost increases by 50 PP per level
  • Levels 51-100: Cost increases by 45 PP per level
  • Levels 101-150: Cost increases by 40 PP per level
  • Levels 151-200: Cost increases by 35 PP per level
  • Levels 201+: Cost increases by 25 PP per level

Strategy[edit]

Early Prestige (1-10):

  • Max priority: Damage and Health (both Base + Increase)
  • These use the cheap formula—incredibly cost-effective
  • Push each to 50-100 levels for strong foundation
  • Add 10-20 Speed Divider levels when affordable

Mid Game (10-50 Prestige):

  • Continue Damage/Health to 500-1,000+ levels
  • Add Economy upgrades (Coins/Cash/Experience per Enemy)
  • Invest in Crit Chance and Crit Damage
  • Push Speed Divider to 50-100 levels

Late Game (50+ Prestige):

  • Push Damage/Health toward 5,000 (still cheap!)
  • Max out Economy upgrades
  • Heavy investment in Speed Divider (200+ levels)
  • Balance remaining combat stats

Key Insight: Damage, Health, and Health Regen are the best value in the game. At level 5,000 they still only cost 5,000 PP per level, while providing massive stat multipliers.

Purchase Options[edit]

Use the x1, x10, x100, Max buttons to buy multiple levels at once. The "Max" button calculates affordable levels based on your current Prestige Points.== Prestige Upgrades == Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and multiply the stats of your Shop upgrades.

How They Work[edit]

Each Prestige Upgrade has two independent tracks:

  • Base Level - Multiplies the base stat of matching Shop upgrades
  • Increase Level - Multiplies the per-level increase of matching Shop upgrades

Both provide multiplicative bonuses that stack with all other systems (Shop, Gems, Boosts, System Weapons).

Example: Damage Prestige Base Level 10 gives 3x base damage (1 + 0.2 × 10). Damage Prestige Increase Level 5 gives 1.5x per-level damage (1 + 0.1 × 5).

Available Upgrades[edit]

Core Combat (Cheap Formula)[edit]

  • Damage - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000)
  • Health - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
  • Health Regen - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)

Standard Combat[edit]

  • Attack Speed - Base: +20% per level (max 10) | Increase: +10% per level (max 10)
  • Defense - Base: +20% per level (max 400) | Increase: +10% per level (max 300)
  • Shield - Base: +20% per level (max 100) | Increase: +10% per level (max 100)

Critical Strikes[edit]

  • Critical Chance - Base: +2% per level (max 25) | Increase: +1% per level (max 5)
  • Critical Damage - Base: +20% per level (max 10) | Increase: +10% per level (max 5)

Crowd Control[edit]

  • Stun Chance - Base: +10% per level (max 5) | Increase: +10% per level (max 10)
  • Stun Duration - Base: +20% per level (max 5) | Increase: +10% per level (max 10)

Economy[edit]

  • Coins per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
  • Cash per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
  • Experience per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)

Speed[edit]

  • Speed Divider - Accelerates module completion speed
    • Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000)
    • Most expensive upgrade, but critical for late-game efficiency

Cost Formulas[edit]

Cheap Formula (Damage, Health, Health Regen):

  • Levels 1-5,000: Cost increases by 1 PP per level (Level 1 = 1 PP, Level 100 = 100 PP, Level 5,000 = 5,000 PP)
  • Levels 5,001-10,000: Cost increases by 10,000 PP per level (Level 5,001 = 15,001 PP)

Standard Formula (Most upgrades, starting at 1 PP):

  • Exponential scaling with soft caps
  • Level 1 costs 1-10 PP, Level 10 costs 5-20 PP, Level 100 costs 100-500 PP
  • Shield starts at 10 PP instead of 1 PP

Speed Divider Formula (Tiered linear increases):

  • Levels 1-50: Cost increases by 50 PP per level
  • Levels 51-100: Cost increases by 45 PP per level
  • Levels 101-150: Cost increases by 40 PP per level
  • Levels 151-200: Cost increases by 35 PP per level
  • Levels 201+: Cost increases by 25 PP per level

Strategy[edit]

Early Prestige (1-10):

  • Max priority: Damage and Health (both Base + Increase)
  • These use the cheap formula—incredibly cost-effective
  • Push each to 50-100 levels for strong foundation
  • Add 10-20 Speed Divider levels when affordable

Mid Game (10-50 Prestige):

  • Continue Damage/Health to 500-1,000+ levels
  • Add Economy upgrades (Coins/Cash/Experience per Enemy)
  • Invest in Crit Chance and Crit Damage
  • Push Speed Divider to 50-100 levels

Late Game (50+ Prestige):

  • Push Damage/Health toward 5,000 (still cheap!)
  • Max out Economy upgrades
  • Heavy investment in Speed Divider (200+ levels)
  • Balance remaining combat stats

Key Insight: Damage, Health, and Health Regen are the best value in the game. At level 5,000 they still only cost 5,000 PP per level, while providing massive stat multipliers.

Purchase Options[edit]

Use the x1, x10, x100, Max buttons to buy multiple levels at once. The "Max" button calculates affordable levels based on your current Prestige Points.