Prestige Upgrades
Prestige Upgrades[edit]
Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and multiply the stats of your Shop upgrades.
How They Work[edit]
Each Prestige Upgrade has two independent tracks:
- Base Level - Multiplies the base stat of matching Shop upgrades
- Increase Level - Multiplies the per-level increase of matching Shop upgrades
Both provide multiplicative bonuses that stack with all other systems (Shop, Gems, Boosts, System Weapons).
Example: Damage Prestige Base Level 10 gives 3x base damage (1 + 0.2 × 10). Damage Prestige Increase Level 5 gives 1.5x per-level damage (1 + 0.1 × 5).
Available Upgrades[edit]
Core Combat (Cheap Formula)[edit]
- Damage - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health Regen - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
Standard Combat[edit]
- Attack Speed - Base: +20% per level (max 10) | Increase: +10% per level (max 10)
- Defense - Base: +20% per level (max 400) | Increase: +10% per level (max 300)
- Shield - Base: +20% per level (max 100) | Increase: +10% per level (max 100)
Critical Strikes[edit]
- Critical Chance - Base: +2% per level (max 25) | Increase: +1% per level (max 5)
- Critical Damage - Base: +20% per level (max 10) | Increase: +10% per level (max 5)
Crowd Control[edit]
- Stun Chance - Base: +10% per level (max 5) | Increase: +10% per level (max 10)
- Stun Duration - Base: +20% per level (max 5) | Increase: +10% per level (max 10)
Economy[edit]
- Coins per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Cash per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Experience per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
Speed[edit]
- Speed Divider - Accelerates module completion speed
- Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000)
- Most expensive upgrade, but critical for late-game efficiency
Cost Formulas[edit]
Cheap Formula (Damage, Health, Health Regen):
- Levels 1-5,000: Cost increases by 1 PP per level (Level 1 = 1 PP, Level 100 = 100 PP, Level 5,000 = 5,000 PP)
- Levels 5,001-10,000: Cost increases by 10,000 PP per level (Level 5,001 = 15,001 PP)
Standard Formula (Most upgrades, starting at 1 PP):
- Exponential scaling with soft caps
- Level 1 costs 1-10 PP, Level 10 costs 5-20 PP, Level 100 costs 100-500 PP
- Shield starts at 10 PP instead of 1 PP
Speed Divider Formula (Tiered linear increases):
- Levels 1-50: Cost increases by 50 PP per level
- Levels 51-100: Cost increases by 45 PP per level
- Levels 101-150: Cost increases by 40 PP per level
- Levels 151-200: Cost increases by 35 PP per level
- Levels 201+: Cost increases by 25 PP per level
Strategy[edit]
Early Prestige (1-10):
- Max priority: Damage and Health (both Base + Increase)
- These use the cheap formula—incredibly cost-effective
- Push each to 50-100 levels for strong foundation
- Add 10-20 Speed Divider levels when affordable
Mid Game (10-50 Prestige):
- Continue Damage/Health to 500-1,000+ levels
- Add Economy upgrades (Coins/Cash/Experience per Enemy)
- Invest in Crit Chance and Crit Damage
- Push Speed Divider to 50-100 levels
Late Game (50+ Prestige):
- Push Damage/Health toward 5,000 (still cheap!)
- Max out Economy upgrades
- Heavy investment in Speed Divider (200+ levels)
- Balance remaining combat stats
Key Insight: Damage, Health, and Health Regen are the best value in the game. At level 5,000 they still only cost 5,000 PP per level, while providing massive stat multipliers.
Purchase Options[edit]
Use the x1, x10, x100, Max buttons to buy multiple levels at once. The "Max" button calculates affordable levels based on your current Prestige Points.== Prestige Upgrades == Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and multiply the stats of your Shop upgrades.
How They Work[edit]
Each Prestige Upgrade has two independent tracks:
- Base Level - Multiplies the base stat of matching Shop upgrades
- Increase Level - Multiplies the per-level increase of matching Shop upgrades
Both provide multiplicative bonuses that stack with all other systems (Shop, Gems, Boosts, System Weapons).
Example: Damage Prestige Base Level 10 gives 3x base damage (1 + 0.2 × 10). Damage Prestige Increase Level 5 gives 1.5x per-level damage (1 + 0.1 × 5).
Available Upgrades[edit]
Core Combat (Cheap Formula)[edit]
- Damage - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health Regen - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
Standard Combat[edit]
- Attack Speed - Base: +20% per level (max 10) | Increase: +10% per level (max 10)
- Defense - Base: +20% per level (max 400) | Increase: +10% per level (max 300)
- Shield - Base: +20% per level (max 100) | Increase: +10% per level (max 100)
Critical Strikes[edit]
- Critical Chance - Base: +2% per level (max 25) | Increase: +1% per level (max 5)
- Critical Damage - Base: +20% per level (max 10) | Increase: +10% per level (max 5)
Crowd Control[edit]
- Stun Chance - Base: +10% per level (max 5) | Increase: +10% per level (max 10)
- Stun Duration - Base: +20% per level (max 5) | Increase: +10% per level (max 10)
Economy[edit]
- Coins per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Cash per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Experience per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
Speed[edit]
- Speed Divider - Accelerates module completion speed
- Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000)
- Most expensive upgrade, but critical for late-game efficiency
Cost Formulas[edit]
Cheap Formula (Damage, Health, Health Regen):
- Levels 1-5,000: Cost increases by 1 PP per level (Level 1 = 1 PP, Level 100 = 100 PP, Level 5,000 = 5,000 PP)
- Levels 5,001-10,000: Cost increases by 10,000 PP per level (Level 5,001 = 15,001 PP)
Standard Formula (Most upgrades, starting at 1 PP):
- Exponential scaling with soft caps
- Level 1 costs 1-10 PP, Level 10 costs 5-20 PP, Level 100 costs 100-500 PP
- Shield starts at 10 PP instead of 1 PP
Speed Divider Formula (Tiered linear increases):
- Levels 1-50: Cost increases by 50 PP per level
- Levels 51-100: Cost increases by 45 PP per level
- Levels 101-150: Cost increases by 40 PP per level
- Levels 151-200: Cost increases by 35 PP per level
- Levels 201+: Cost increases by 25 PP per level
Strategy[edit]
Early Prestige (1-10):
- Max priority: Damage and Health (both Base + Increase)
- These use the cheap formula—incredibly cost-effective
- Push each to 50-100 levels for strong foundation
- Add 10-20 Speed Divider levels when affordable
Mid Game (10-50 Prestige):
- Continue Damage/Health to 500-1,000+ levels
- Add Economy upgrades (Coins/Cash/Experience per Enemy)
- Invest in Crit Chance and Crit Damage
- Push Speed Divider to 50-100 levels
Late Game (50+ Prestige):
- Push Damage/Health toward 5,000 (still cheap!)
- Max out Economy upgrades
- Heavy investment in Speed Divider (200+ levels)
- Balance remaining combat stats
Key Insight: Damage, Health, and Health Regen are the best value in the game. At level 5,000 they still only cost 5,000 PP per level, while providing massive stat multipliers.
Purchase Options[edit]
Use the x1, x10, x100, Max buttons to buy multiple levels at once. The "Max" button calculates affordable levels based on your current Prestige Points.
