Prestige Upgrades
Prestige Upgrades
Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful.
Unlocking Prestige Upgrades
Prestige Upgrades become available after you Prestige for the first time (reach Experience Level 100 and reset). Once unlocked, the Shop gains a "Prestige" mode button, allowing you to switch between:
- Coins mode - Standard shop upgrades
- Gems mode - Gem-purchased upgrades (unlocked at Wave 100 Milestone)
- Prestige mode - Prestige Point upgrades
Base vs Increase Levels
Each Prestige Upgrade has two separate upgrade tracks that correspond to the Base and Increase components of Shop upgrades:
- Base Level - Multiplies the base stat of matching Shop upgrades (typically +20% per level or more)
- Increase Level - Multiplies the increase stat of matching Shop upgrades (typically +10% per level)
These levels affect different components of your Shop upgrades. When you purchase Shop upgrades with Coins, each has a Base value (flat stat) and an Increase value (per-level multiplier). Your Prestige Upgrade Base level boosts the base component, while your Prestige Upgrade Increase level boosts the increase component.
Example: If you have a Shop Damage upgrade with 100 base damage and 10 damage per level, and you have Damage Prestige Upgrade at Base Level 10 and Increase Level 5:
- Your base damage becomes: 100 × (1 + 0.2 × 10) = 100 × 3 = 300 base damage
- Your per-level damage becomes: 10 × (1 + 0.1 × 5) = 10 × 1.5 = 15 damage per level
Both levels are valuable, and you can level them independently based on Prestige Point availability and cost scaling.
Available Prestige Upgrades
Combat Stats
- Damage - Multiplies your attack damage (base and per-level scaling)
- Base: Max 10,000 levels | Increase: Max 10,000 levels
- Formula: Exponential scaling (1 + 0.1x with 2x growth, capped at 500)
- Health - Multiplies your maximum health (base and per-level scaling)
- Base: Max 10,000 levels | Increase: Max 10,000 levels
- Formula: Exponential scaling (1 + 0.2x with 2x growth, capped at 500)
- Health Regen - Multiplies passive health regeneration
- Base: Max 10,000 levels | Increase: Max 10,000 levels
- Base: +20% per level | Increase: +10% per level
- Attack Speed - Multiplies attack rate
- Base: Max 10 levels | Increase: Max 10 levels
- Base: +20% per level | Increase: +10% per level
- Defense - Multiplies damage reduction
- Base: Max 400 levels | Increase: Max 300 levels
- Base: +20% per level | Increase: +10% per level
Critical Strikes
- Critical Chance - Multiplies chance to deal critical hits
- Base: Max 25 levels | Increase: Max 5 levels
- Base: +2% crit chance per level | Increase: +1% per level
- Critical Damage - Multiplies critical hit damage multiplier
- Base: Max 10 levels | Increase: Max 5 levels
- Base: +20% per level | Increase: +10% per level
Defensive
- Shield - Multiplies damage absorption
- Base: Max 100 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
Crowd Control
- Stun Chance - Multiplies chance to stun enemies
- Base: Max 5 levels | Increase: Max 10 levels
- Base: +10% stun chance per level | Increase: +10% per level
- Stun Duration - Multiplies stun effect duration
- Base: Max 5 levels | Increase: Max 10 levels
- Base: +20% per level | Increase: +10% per level
Economy
- Coins per Enemy - Multiplies Coins earned per kill
- Base: Max 50 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
- Cash per Enemy - Multiplies Bits earned per kill
- Base: Max 50 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
- Experience per Enemy - Multiplies Experience gained per kill
- Base: Max 50 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
Speed
- Speed Divider - Accelerates module timers (makes modules complete faster)
- Base: Max 10,000 levels | Increase: Max 20,000 levels
- Base: +20% per level | Increase: +10% per level
- High Cost: This upgrade is significantly more expensive than others (50 base cost vs 1 for most others)
Cost Scaling
Prestige Upgrades use escalating cost formulas:
- Standard Upgrades - Cost: 1.2^level with 2x multiplier, capped at 5x per level
- Cheap Upgrades (Damage, Health, Health Regen) - Cost: 1 for first 5,000 levels, then 10,000 per level after
- Speed Divider - Cost: 50 base, complex formula with multiple breakpoints (50→45→40→35 cost reduction per tier)
The x1, x10, x100, Max purchase buttons allow bulk buying. The "Max" option calculates how many levels you can afford with your current Prestige Points.
Strategy
Early Game (First Few Prestiges)
- Priority: Damage (Base + Increase), Health (Base + Increase)
- Secondary: Speed Divider (even a few levels dramatically speed up runs)
- Reasoning: These provide immediate combat power and faster progression
Mid Game (10-50 Prestiges)
- Priority: Balance combat stats with economy upgrades
- Focus on: Coins/Cash per Enemy to accelerate Shop upgrade purchases
- Expand: Crit Chance, Crit Damage for burst damage
- Reasoning: Economy upgrades create compound growth with Shop upgrades
Late Game (50+ Prestiges)
- Priority: Max out Speed Divider for exponential time compression
- Push: All economy upgrades to maximum levels
- Complete: All combat stats to high levels
- Reasoning: Speed Divider becomes the ultimate force multiplier at high levels
Universal Tips
- Base vs Increase: Base levels affect your starting stats, Increase levels affect scaling per level. Both are important depending on your Shop upgrade levels
- Avoid Spreading Too Thin: Focus on 3-4 key upgrades early rather than buying everything at Level 1
- Speed Divider Value: Despite high cost, Speed Divider is one of the most impactful upgrades for total progression speed
- Check Shop Integration: Prestige Upgrades multiply your Shop upgrades, so invest in both systems for maximum power
Interaction with Other Systems
Prestige Upgrades multiply the stats from:
- Shop Upgrades (Coins) - Base stats and per-level increases purchased with Coins
- Gem Upgrades - Additional multipliers from Gems (unlocked at Wave 100 Milestone)
- System Weapons - Arsenal bonuses from System Weapon slots
- Boosts - Card collection multipliers
This multiplicative stacking means a 2x Prestige multiplier on a 5x Shop upgrade creates a 10x total multiplier, making balanced investment across all systems crucial for optimal progression.
Display and Math Details
In the Shop's Prestige mode, each upgrade shows:
- Current Level - Your Base and Increase levels
- Current Bonus - The active multiplier being applied to each component
- Cost - Prestige Points needed for next level
- Max Level - The upgrade's level cap
The math formulas ensure diminishing returns but never hard caps (until max level), encouraging continued investment while preventing any single upgrade from becoming overwhelmingly dominant.== Prestige Upgrades == Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful.
Unlocking Prestige Upgrades
Prestige Upgrades become available after you Prestige for the first time (reach Experience Level 100 and reset). Once unlocked, the Shop gains a "Prestige" mode button, allowing you to switch between:
- Coins mode - Standard shop upgrades
- Gems mode - Gem-purchased upgrades (unlocked at Wave 100 Milestone)
- Prestige mode - Prestige Point upgrades
Base vs Increase Levels
Each Prestige Upgrade has two separate upgrade tracks that correspond to the Base and Increase components of Shop upgrades:
- Base Level - Multiplies the base stat of matching Shop upgrades (typically +20% per level or more)
- Increase Level - Multiplies the increase stat of matching Shop upgrades (typically +10% per level)
These levels affect different components of your Shop upgrades. When you purchase Shop upgrades with Coins, each has a Base value (flat stat) and an Increase value (per-level multiplier). Your Prestige Upgrade Base level boosts the base component, while your Prestige Upgrade Increase level boosts the increase component.
Example: If you have a Shop Damage upgrade with 100 base damage and 10 damage per level, and you have Damage Prestige Upgrade at Base Level 10 and Increase Level 5:
- Your base damage becomes: 100 × (1 + 0.2 × 10) = 100 × 3 = 300 base damage
- Your per-level damage becomes: 10 × (1 + 0.1 × 5) = 10 × 1.5 = 15 damage per level
Both levels are valuable, and you can level them independently based on Prestige Point availability and cost scaling.
Available Prestige Upgrades
Combat Stats
- Damage - Multiplies your attack damage (base and per-level scaling)
- Base: Max 10,000 levels | Increase: Max 10,000 levels
- Formula: Exponential scaling (1 + 0.1x with 2x growth, capped at 500)
- Health - Multiplies your maximum health (base and per-level scaling)
- Base: Max 10,000 levels | Increase: Max 10,000 levels
- Formula: Exponential scaling (1 + 0.2x with 2x growth, capped at 500)
- Health Regen - Multiplies passive health regeneration
- Base: Max 10,000 levels | Increase: Max 10,000 levels
- Base: +20% per level | Increase: +10% per level
- Attack Speed - Multiplies attack rate
- Base: Max 10 levels | Increase: Max 10 levels
- Base: +20% per level | Increase: +10% per level
- Defense - Multiplies damage reduction
- Base: Max 400 levels | Increase: Max 300 levels
- Base: +20% per level | Increase: +10% per level
Critical Strikes
- Critical Chance - Multiplies chance to deal critical hits
- Base: Max 25 levels | Increase: Max 5 levels
- Base: +2% crit chance per level | Increase: +1% per level
- Critical Damage - Multiplies critical hit damage multiplier
- Base: Max 10 levels | Increase: Max 5 levels
- Base: +20% per level | Increase: +10% per level
Defensive
- Shield - Multiplies damage absorption
- Base: Max 100 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
Crowd Control
- Stun Chance - Multiplies chance to stun enemies
- Base: Max 5 levels | Increase: Max 10 levels
- Base: +10% stun chance per level | Increase: +10% per level
- Stun Duration - Multiplies stun effect duration
- Base: Max 5 levels | Increase: Max 10 levels
- Base: +20% per level | Increase: +10% per level
Economy
- Coins per Enemy - Multiplies Coins earned per kill
- Base: Max 50 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
- Cash per Enemy - Multiplies Bits earned per kill
- Base: Max 50 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
- Experience per Enemy - Multiplies Experience gained per kill
- Base: Max 50 levels | Increase: Max 100 levels
- Base: +20% per level | Increase: +10% per level
Speed
- Speed Divider - Accelerates module timers (makes modules complete faster)
- Base: Max 10,000 levels | Increase: Max 20,000 levels
- Base: +20% per level | Increase: +10% per level
- High Cost: This upgrade is significantly more expensive than others (50 base cost vs 1 for most others)
Cost Scaling
Prestige Upgrades use escalating cost formulas:
- Standard Upgrades - Cost: 1.2^level with 2x multiplier, capped at 5x per level
- Cheap Upgrades (Damage, Health, Health Regen) - Cost: 1 for first 5,000 levels, then 10,000 per level after
- Speed Divider - Cost: 50 base, complex formula with multiple breakpoints (50→45→40→35 cost reduction per tier)
The x1, x10, x100, Max purchase buttons allow bulk buying. The "Max" option calculates how many levels you can afford with your current Prestige Points.
Strategy
Early Game (First Few Prestiges)
- Priority: Damage (Base + Increase), Health (Base + Increase)
- Secondary: Speed Divider (even a few levels dramatically speed up runs)
- Reasoning: These provide immediate combat power and faster progression
Mid Game (10-50 Prestiges)
- Priority: Balance combat stats with economy upgrades
- Focus on: Coins/Cash per Enemy to accelerate Shop upgrade purchases
- Expand: Crit Chance, Crit Damage for burst damage
- Reasoning: Economy upgrades create compound growth with Shop upgrades
Late Game (50+ Prestiges)
- Priority: Max out Speed Divider for exponential time compression
- Push: All economy upgrades to maximum levels
- Complete: All combat stats to high levels
- Reasoning: Speed Divider becomes the ultimate force multiplier at high levels
Universal Tips
- Base vs Increase: Base levels affect your starting stats, Increase levels affect scaling per level. Both are important depending on your Shop upgrade levels
- Avoid Spreading Too Thin: Focus on 3-4 key upgrades early rather than buying everything at Level 1
- Speed Divider Value: Despite high cost, Speed Divider is one of the most impactful upgrades for total progression speed
- Check Shop Integration: Prestige Upgrades multiply your Shop upgrades, so invest in both systems for maximum power
Interaction with Other Systems
Prestige Upgrades multiply the stats from:
- Shop Upgrades (Coins) - Base stats and per-level increases purchased with Coins
- Gem Upgrades - Additional multipliers from Gems (unlocked at Wave 100 Milestone)
- System Weapons - Arsenal bonuses from System Weapon slots
- Boosts - Card collection multipliers
This multiplicative stacking means a 2x Prestige multiplier on a 5x Shop upgrade creates a 10x total multiplier, making balanced investment across all systems crucial for optimal progression.
Display and Math Details
In the Shop's Prestige mode, each upgrade shows:
- Current Level - Your Base and Increase levels
- Current Bonus - The active multiplier being applied to each component
- Cost - Prestige Points needed for next level
- Max Level - The upgrade's level cap
The math formulas ensure diminishing returns but never hard caps (until max level), encouraging continued investment while preventing any single upgrade from becoming overwhelmingly dominant.
