Mechanics

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Revision as of 22:14, 7 March 2026 by TeaEyes (talk | contribs) (Created page with "== Mechanics == '''Mechanics''' are configurable utility systems you buy with Gems and equip in server slots. Unlike most systems, mechanics are not simple fixed multipliers. Most of them let you set a value inside a min/max range that grows with mechanic level. == Core Rules == * Mechanics must be '''owned''' and '''equipped in a server slot''' to be active. * Each mechanic has levels from 0 to V (max). * Buying a mechanic level costs Gems (cost scales by level)...")
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Mechanics[edit]

Mechanics are configurable utility systems you buy with Gems and equip in server slots.

Unlike most systems, mechanics are not simple fixed multipliers. Most of them let you set a value inside a min/max range that grows with mechanic level.

Core Rules[edit]

  • Mechanics must be owned and equipped in a server slot to be active.
  • Each mechanic has levels from 0 to V (max).
  • Buying a mechanic level costs Gems (cost scales by level).
  • Most mechanics have a slider so you can tune their value.
  • You can select/deselect mechanics just like other slot items.

Upgrade Costs and Leveling[edit]

Mechanic level-up costs are:

  • Level 0→I: 100 Gems
  • I→II: 250 Gems
  • II→III: 500 Gems
  • III→IV: 1000 Gems
  • IV→V: 2000 Gems

At higher levels, the allowed slider range becomes wider.

Why Mechanics Matter[edit]

Mechanics are high-impact control tools. They let you trade speed vs safety, improve automation, and improve special systems like boss rewards and minigame assistance.

They are especially valuable once you have enough slots to dedicate one or more permanent mechanic slots.

Available Mechanics[edit]

Wave Time Mechanic[edit]

Changes non-boss wave duration (in seconds). Boss waves still use the boss timer. Use it to speed up farming or slow down for safer progression.

Enemy Spawn Rate Mechanic[edit]

Adjusts enemy spawn timing as a percentage-based modifier. Lower values slow spawns; higher values accelerate pressure and pacing.

Enemy Speed Mechanic[edit]

Adjusts enemy movement speed with a percentage-based modifier. Can be tuned for safer pushes or faster/harder farming flow.

Auto Buy Mechanic[edit]

Automatically buys random affordable upgrades at an interval (seconds). Lower interval = more frequent auto-buy actions.

Auto Module Mechanic[edit]

Automatically fills empty module slots with random affordable available modules at an interval (seconds). Strong quality-of-life in long sessions.

Boss Drop Mechanic[edit]

Increases boss drop chance value. Baseline boss reward roll is low; this mechanic improves it and increases the consistency of boss drop rewards.

Binary Hack Tool Mechanic[edit]

Helps during Binary Hack minigame by auto-removing entries over time (bit/s style assist value). Higher value = stronger passive help.

Request Barrage Tool Mechanic[edit]

Helps during Request Barrage minigame by auto-reducing remaining requests over time (requests/s). Higher value = faster passive completion support.

Practical Setup Tips[edit]

  • Early: prioritize one mechanic that solves your biggest bottleneck (usually pace or automation).
  • Mid game: combine one pacing mechanic + one automation mechanic.
  • Long sessions: Auto Buy + Auto Module provides strong consistency.
  • Push attempts: tune spawn/speed/wave-time for survivability instead of pure speed.

Quick Summary[edit]

Mechanics are customizable slot-based control systems:

  • bought with Gems,
  • leveled permanently,
  • activated by equipping,
  • and tuned with sliders for your current goal.