Prestige Upgrades
Prestige Upgrades
Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and multiply the stats of your Shop upgrades.
How They Work
Each Prestige Upgrade has two independent tracks:
- Base Level - Multiplies the base stat of matching Shop upgrades
- Increase Level - Multiplies the per-level increase of matching Shop upgrades
Both provide multiplicative bonuses that stack with all other systems (Shop, Gems, Boosts, System Weapons).
Example: Damage Prestige Base Level 10 gives 3x base damage (1 + 0.2 × 10). Damage Prestige Increase Level 5 gives 1.5x per-level damage (1 + 0.1 × 5).
Available Upgrades
Core Combat (Cheap Formula)
- Damage - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health Regen - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
Standard Combat
- Attack Speed - Base: +20% per level (max 10) | Increase: +10% per level (max 10)
- Defense - Base: +20% per level (max 400) | Increase: +10% per level (max 300)
- Shield - Base: +20% per level (max 100) | Increase: +10% per level (max 100)
Critical Strikes
- Critical Chance - Base: +2% per level (max 25) | Increase: +1% per level (max 5)
- Critical Damage - Base: +20% per level (max 10) | Increase: +10% per level (max 5)
Crowd Control
- Stun Chance - Base: +10% per level (max 5) | Increase: +10% per level (max 10)
- Stun Duration - Base: +20% per level (max 5) | Increase: +10% per level (max 10)
Economy
- Coins per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Cash per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Experience per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
Speed
- Speed Divider - Accelerates module completion speed
- Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000)
- Most expensive upgrade, but critical for late-game efficiency
Cost Formulas
Cheap Formula (Damage, Health, Health Regen):
- Levels 1-5,000: Cost increases by 1 PP per level (Level 1 = 1 PP, Level 100 = 100 PP, Level 5,000 = 5,000 PP)
- Levels 5,001-10,000: Cost increases by 10,000 PP per level (Level 5,001 = 15,001 PP)
Standard Formula (Most upgrades, starting at 1 PP):
- Exponential scaling with soft caps
- Level 1 costs 1-10 PP, Level 10 costs 5-20 PP, Level 100 costs 100-500 PP
- Shield starts at 10 PP instead of 1 PP
Speed Divider Formula (Tiered linear increases):
- Levels 1-50: Cost increases by 50 PP per level
- Levels 51-100: Cost increases by 45 PP per level
- Levels 101-150: Cost increases by 40 PP per level
- Levels 151-200: Cost increases by 35 PP per level
- Levels 201+: Cost increases by 25 PP per level
Strategy
Early Prestige (1-10):
- Max priority: Damage and Health (both Base + Increase)
- These use the cheap formula—incredibly cost-effective
- Push each to 50-100 levels for strong foundation
- Add 10-20 Speed Divider levels when affordable
Mid Game (10-50 Prestige):
- Continue Damage/Health to 500-1,000+ levels
- Add Economy upgrades (Coins/Cash/Experience per Enemy)
- Invest in Crit Chance and Crit Damage
- Push Speed Divider to 50-100 levels
Late Game (50+ Prestige):
- Push Damage/Health toward 5,000 (still cheap!)
- Max out Economy upgrades
- Heavy investment in Speed Divider (200+ levels)
- Balance remaining combat stats
Key Insight: Damage, Health, and Health Regen are the best value in the game. At level 5,000 they still only cost 5,000 PP per level, while providing massive stat multipliers.
Purchase Options
Use the x1, x10, x100, Max buttons to buy multiple levels at once. The "Max" button calculates affordable levels based on your current Prestige Points.== Prestige Upgrades == Prestige Upgrades are permanent stat multipliers purchased with Prestige Points. They unlock after your first Prestige and multiply the stats of your Shop upgrades.
How They Work
Each Prestige Upgrade has two independent tracks:
- Base Level - Multiplies the base stat of matching Shop upgrades
- Increase Level - Multiplies the per-level increase of matching Shop upgrades
Both provide multiplicative bonuses that stack with all other systems (Shop, Gems, Boosts, System Weapons).
Example: Damage Prestige Base Level 10 gives 3x base damage (1 + 0.2 × 10). Damage Prestige Increase Level 5 gives 1.5x per-level damage (1 + 0.1 × 5).
Available Upgrades
Core Combat (Cheap Formula)
- Damage - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
- Health Regen - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000)
Standard Combat
- Attack Speed - Base: +20% per level (max 10) | Increase: +10% per level (max 10)
- Defense - Base: +20% per level (max 400) | Increase: +10% per level (max 300)
- Shield - Base: +20% per level (max 100) | Increase: +10% per level (max 100)
Critical Strikes
- Critical Chance - Base: +2% per level (max 25) | Increase: +1% per level (max 5)
- Critical Damage - Base: +20% per level (max 10) | Increase: +10% per level (max 5)
Crowd Control
- Stun Chance - Base: +10% per level (max 5) | Increase: +10% per level (max 10)
- Stun Duration - Base: +20% per level (max 5) | Increase: +10% per level (max 10)
Economy
- Coins per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Cash per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
- Experience per Enemy - Base: +20% per level (max 50) | Increase: +10% per level (max 100)
Speed
- Speed Divider - Accelerates module completion speed
- Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000)
- Most expensive upgrade, but critical for late-game efficiency
Cost Formulas
Cheap Formula (Damage, Health, Health Regen):
- Levels 1-5,000: Cost increases by 1 PP per level (Level 1 = 1 PP, Level 100 = 100 PP, Level 5,000 = 5,000 PP)
- Levels 5,001-10,000: Cost increases by 10,000 PP per level (Level 5,001 = 15,001 PP)
Standard Formula (Most upgrades, starting at 1 PP):
- Exponential scaling with soft caps
- Level 1 costs 1-10 PP, Level 10 costs 5-20 PP, Level 100 costs 100-500 PP
- Shield starts at 10 PP instead of 1 PP
Speed Divider Formula (Tiered linear increases):
- Levels 1-50: Cost increases by 50 PP per level
- Levels 51-100: Cost increases by 45 PP per level
- Levels 101-150: Cost increases by 40 PP per level
- Levels 151-200: Cost increases by 35 PP per level
- Levels 201+: Cost increases by 25 PP per level
Strategy
Early Prestige (1-10):
- Max priority: Damage and Health (both Base + Increase)
- These use the cheap formula—incredibly cost-effective
- Push each to 50-100 levels for strong foundation
- Add 10-20 Speed Divider levels when affordable
Mid Game (10-50 Prestige):
- Continue Damage/Health to 500-1,000+ levels
- Add Economy upgrades (Coins/Cash/Experience per Enemy)
- Invest in Crit Chance and Crit Damage
- Push Speed Divider to 50-100 levels
Late Game (50+ Prestige):
- Push Damage/Health toward 5,000 (still cheap!)
- Max out Economy upgrades
- Heavy investment in Speed Divider (200+ levels)
- Balance remaining combat stats
Key Insight: Damage, Health, and Health Regen are the best value in the game. At level 5,000 they still only cost 5,000 PP per level, while providing massive stat multipliers.
Purchase Options
Use the x1, x10, x100, Max buttons to buy multiple levels at once. The "Max" button calculates affordable levels based on your current Prestige Points.
