Coins: Difference between revisions
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(Created page with "== Coins == '''Coins''' are a core permanent currency used for long-term progression, especially in the Server and Shop systems. Compared to Bits (run currency), Coins are account-level progression currency. == What Coins Are Used For == Coins are mainly spent on: * '''Downloads''' (start download timers) * Some progression systems that depend on download completion and unlock chains Because Downloads are so important, Coin income directly affects your account growth...") |
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== Coins == | == Coins == | ||
'''Coins''' are a core | '''Coins''' are a core progression currency. | ||
Their main use is buying and scaling '''Shop Upgrades''' (persistent upgrade progression). | |||
Their second major use is starting '''Downloads'''. | |||
== | == Main Uses (in order) == | ||
# '''Upgrades (primary)''' | |||
# '''Downloads (secondary)''' | |||
== 1) Upgrades (Primary Coin Sink) == | |||
Most Coins are spent in the Shop to increase upgrade levels (base/increase levels). | |||
Why this matters: | |||
* Upgrades are the main long-term stat growth path. | |||
* Coin demand rises quickly as upgrade costs scale. | |||
* Most mid/late-game Coin spending goes here. | |||
== 2) Downloads (Secondary Coin Sink) == | |||
Downloads also cost Coins to start, then complete over time. | |||
Why this still matters: | |||
* Downloads unlock important systems and multipliers. | |||
* They gate category progression and utility expansion. | |||
* Even though they are usually not the #1 sink, they are still critical progression spend. | |||
== How You Earn Coins == | == How You Earn Coins == | ||
Common sources: | |||
* Enemy kills | * Enemy kills | ||
* Wave progression | * Wave progression effects | ||
* Milestone rewards | * Milestone rewards | ||
* Worker | * Coin Worker (active + idle) | ||
* | * Multipliers from boosts/modules/upgrades/executables | ||
== Coins vs Bits == | |||
* '''Coins''' = persistent progression spending (mainly Shop upgrades, then Downloads) | |||
* '''Bits''' = run currency (run upgrades/modules during gameplay) | |||
== | == Practical Spending Priority == | ||
A common approach: | |||
# Keep Shop upgrades progressing (main Coin spend) | |||
# Keep key Downloads running (especially unlock/value downloads) | |||
# Avoid starving either system completely | |||
== Quick Summary == | == Quick Summary == | ||
Coins are | Coins are primarily an upgrade currency, with Downloads as the next major use. | ||
If | If Coin income is weak, both power scaling and unlock progression slow down. | ||
Revision as of 22:20, 7 March 2026
Coins
Coins are a core progression currency.
Their main use is buying and scaling Shop Upgrades (persistent upgrade progression). Their second major use is starting Downloads.
Main Uses (in order)
- Upgrades (primary)
- Downloads (secondary)
1) Upgrades (Primary Coin Sink)
Most Coins are spent in the Shop to increase upgrade levels (base/increase levels).
Why this matters:
- Upgrades are the main long-term stat growth path.
- Coin demand rises quickly as upgrade costs scale.
- Most mid/late-game Coin spending goes here.
2) Downloads (Secondary Coin Sink)
Downloads also cost Coins to start, then complete over time.
Why this still matters:
- Downloads unlock important systems and multipliers.
- They gate category progression and utility expansion.
- Even though they are usually not the #1 sink, they are still critical progression spend.
How You Earn Coins
Common sources:
- Enemy kills
- Wave progression effects
- Milestone rewards
- Coin Worker (active + idle)
- Multipliers from boosts/modules/upgrades/executables
Coins vs Bits
- Coins = persistent progression spending (mainly Shop upgrades, then Downloads)
- Bits = run currency (run upgrades/modules during gameplay)
Practical Spending Priority
A common approach:
- Keep Shop upgrades progressing (main Coin spend)
- Keep key Downloads running (especially unlock/value downloads)
- Avoid starving either system completely
Quick Summary
Coins are primarily an upgrade currency, with Downloads as the next major use. If Coin income is weak, both power scaling and unlock progression slow down.
