<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Workers</id>
	<title>Workers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Workers"/>
	<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Workers&amp;action=history"/>
	<updated>2026-04-15T18:09:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Workers&amp;diff=59&amp;oldid=prev</id>
		<title>TeaEyes at 10:07, 8 March 2026</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Workers&amp;diff=59&amp;oldid=prev"/>
		<updated>2026-03-08T10:07:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:07, 8 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 3 workers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 3 workers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Coin Worker&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;&#039; ([[Coins]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Coin Worker&#039;&#039;&#039; ([[Coins]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Bits Worker&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;&#039; ([[Bits]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Bits Worker&#039;&#039;&#039; ([[Bits]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Experience Worker&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;&#039; ([[Experience|XP]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Experience Worker&#039;&#039;&#039; ([[Experience|XP]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Idle Cap and Worker Idle Time Download ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Idle Cap and Worker Idle Time Download ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The max idle storage time is extended by the &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Worker Idle Time Download&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The max idle storage time is extended by the &#039;&#039;&#039;Worker Idle Time Download&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you want better offline value:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you want better offline value:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-30:rev-59:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Workers&amp;diff=30&amp;oldid=prev</id>
		<title>TeaEyes: /* Idle Cap and Worker Idle Time Download */</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Workers&amp;diff=30&amp;oldid=prev"/>
		<updated>2026-03-07T22:11:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Idle Cap and Worker Idle Time Download&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:11, 7 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Idle Cap and Worker Idle Time Download ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Idle Cap and Worker Idle Time Download ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The max idle storage time is extended by the &#039;&#039;&#039;Worker Idle Time Download&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The max idle storage time is extended by the &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Worker Idle Time Download&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you want better offline value:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you want better offline value:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-29:rev-30:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Workers&amp;diff=29&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== Workers == &#039;&#039;&#039;Workers&#039;&#039;&#039; are background generators that produce resources over time.  There are 3 workers: * &#039;&#039;&#039;Coin Worker&#039;&#039;&#039; (Coins) * &#039;&#039;&#039;Bits Worker&#039;&#039;&#039; (Bits) * &#039;&#039;&#039;Experience Worker&#039;&#039;&#039; (XP)  Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline.  == How Workers Work == Workers have two generation modes:  * &#039;&#039;&#039;Active generation&#039;&#039;&#039; (wh...&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Workers&amp;diff=29&amp;oldid=prev"/>
		<updated>2026-03-07T22:11:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Workers == &amp;#039;&amp;#039;&amp;#039;Workers&amp;#039;&amp;#039;&amp;#039; are background generators that produce resources over time.  There are 3 workers: * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Coin_Worker&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Coin Worker (page does not exist)&quot;&gt;Coin Worker&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; (&lt;a href=&quot;/wiki/Coins&quot; title=&quot;Coins&quot;&gt;Coins&lt;/a&gt;) * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Bits_Worker&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Bits Worker (page does not exist)&quot;&gt;Bits Worker&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; (&lt;a href=&quot;/wiki/Bits&quot; title=&quot;Bits&quot;&gt;Bits&lt;/a&gt;) * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Experience_Worker&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Experience Worker (page does not exist)&quot;&gt;Experience Worker&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; (&lt;a href=&quot;/wiki/Experience&quot; title=&quot;Experience&quot;&gt;XP&lt;/a&gt;)  Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline.  == How Workers Work == Workers have two generation modes:  * &amp;#039;&amp;#039;&amp;#039;Active generation&amp;#039;&amp;#039;&amp;#039; (wh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Workers ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Workers&amp;#039;&amp;#039;&amp;#039; are background generators that produce resources over time.&lt;br /&gt;
&lt;br /&gt;
There are 3 workers:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Coin Worker]]&amp;#039;&amp;#039;&amp;#039; ([[Coins]])&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Bits Worker]]&amp;#039;&amp;#039;&amp;#039; ([[Bits]])&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Experience Worker]]&amp;#039;&amp;#039;&amp;#039; ([[Experience|XP]])&lt;br /&gt;
&lt;br /&gt;
Workers are a long-term progression layer: you level them permanently, equip them in slots, and they generate value both while playing and while offline.&lt;br /&gt;
&lt;br /&gt;
== How Workers Work ==&lt;br /&gt;
Workers have two generation modes:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Active generation&amp;#039;&amp;#039;&amp;#039; (while in a run and equipped)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Idle generation&amp;#039;&amp;#039;&amp;#039; (while not actively collecting, up to an idle cap)&lt;br /&gt;
&lt;br /&gt;
Their output scales by worker level and by each worker’s learned peak rate for that resource.&lt;br /&gt;
&lt;br /&gt;
== Buying Workers ==&lt;br /&gt;
* Worker purchase cost: &amp;#039;&amp;#039;&amp;#039;50 Gems&amp;#039;&amp;#039;&amp;#039; per buy&lt;br /&gt;
* A purchase gives &amp;#039;&amp;#039;&amp;#039;+1 card/level progress&amp;#039;&amp;#039;&amp;#039; to a random non-max worker&lt;br /&gt;
* You cannot directly target a specific worker from the buy button&lt;br /&gt;
&lt;br /&gt;
Workers use the same style of level thresholds as other card-based systems (tiered progression).&lt;br /&gt;
&lt;br /&gt;
== Equipping Workers ==&lt;br /&gt;
Workers only generate run-time active value when:&lt;br /&gt;
* The worker is owned&lt;br /&gt;
* The worker is equipped in a server slot&lt;br /&gt;
&lt;br /&gt;
If not equipped, they do not produce active per-second run output.&lt;br /&gt;
&lt;br /&gt;
== Active Generation (during gameplay) ==&lt;br /&gt;
When equipped, workers periodically convert their current active percentage into real resource income.&lt;br /&gt;
&lt;br /&gt;
Important behavior:&lt;br /&gt;
* Worker output is based on a tracked &amp;#039;&amp;#039;&amp;#039;highest value-per-second&amp;#039;&amp;#039;&amp;#039; baseline&lt;br /&gt;
* This baseline updates as your run gets stronger&lt;br /&gt;
* So worker income improves naturally as your build scales&lt;br /&gt;
&lt;br /&gt;
In short: stronger run economy/combat scaling indirectly improves worker output.&lt;br /&gt;
&lt;br /&gt;
== Idle Generation (offline/passive collection) ==&lt;br /&gt;
Workers also store idle value over time.&lt;br /&gt;
&lt;br /&gt;
When idle value is claimed (or auto-claimed by switching), it converts to:&lt;br /&gt;
* Coins (Coin Worker)&lt;br /&gt;
* Bits (Bits Worker)&lt;br /&gt;
* XP (Experience Worker)&lt;br /&gt;
&lt;br /&gt;
Idle generation is limited by a max idle duration.&lt;br /&gt;
&lt;br /&gt;
== Idle Cap and Worker Idle Time Download ==&lt;br /&gt;
The max idle storage time is extended by the &amp;#039;&amp;#039;&amp;#039;Worker Idle Time Download&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
So if you want better offline value:&lt;br /&gt;
* Level workers&lt;br /&gt;
* Increase idle-time download level&lt;br /&gt;
* Keep strong peak rates so percentages multiply a bigger baseline&lt;br /&gt;
&lt;br /&gt;
== Practical Priority ==&lt;br /&gt;
* Equip at least one worker early for stable passive scaling.&lt;br /&gt;
* Upgrade workers steadily; they are strong over long playtime.&lt;br /&gt;
* Invest in &amp;#039;&amp;#039;&amp;#039;Worker Idle Time Download&amp;#039;&amp;#039;&amp;#039; if you rely on offline gains.&lt;br /&gt;
* Re-check worker details often: active% and idle% both matter.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
Workers are your passive progression engine:&lt;br /&gt;
* Active income while equipped&lt;br /&gt;
* Idle income while away&lt;br /&gt;
* Permanent level progression&lt;br /&gt;
* Strong long-term value for steady account growth&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
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