<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=System_Weapons</id>
	<title>System Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=System_Weapons"/>
	<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=System_Weapons&amp;action=history"/>
	<updated>2026-04-15T14:33:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=System_Weapons&amp;diff=50&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== &#039;&#039;&#039;System Weapons&#039;&#039;&#039; == &#039;&#039;&#039;System Weapons&#039;&#039;&#039; are permanent, equippable combat systems bought with &#039;&#039;&#039;Prestige Points&#039;&#039;&#039;.   They are part of long-term progression and stay with you across prestiges.  === Unlock === * System Weapons become available after your first &#039;&#039;&#039;Prestige&#039;&#039;&#039;. * You buy and upgrade them in the &#039;&#039;&#039;System Arsenal&#039;&#039;&#039; panel.  === Slots &amp; Equipping === * You start with &#039;&#039;&#039;1&#039;&#039;&#039; weapon slot. * Extra slots come from the &#039;&#039;&#039;System Slots Download&#039;&#039;&#039;. * Max s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=System_Weapons&amp;diff=50&amp;oldid=prev"/>
		<updated>2026-03-08T09:36:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;System Weapons&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;System Weapons&amp;#039;&amp;#039;&amp;#039; are permanent, equippable combat systems bought with &amp;#039;&amp;#039;&amp;#039;Prestige Points&amp;#039;&amp;#039;&amp;#039;.   They are part of long-term progression and stay with you across prestiges.  === Unlock === * System Weapons become available after your first &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039;. * You buy and upgrade them in the &amp;#039;&amp;#039;&amp;#039;System Arsenal&amp;#039;&amp;#039;&amp;#039; panel.  === Slots &amp;amp; Equipping === * You start with &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; weapon slot. * Extra slots come from the &amp;#039;&amp;#039;&amp;#039;System Slots Download&amp;#039;&amp;#039;&amp;#039;. * Max s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;System Weapons&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System Weapons&amp;#039;&amp;#039;&amp;#039; are permanent, equippable combat systems bought with &amp;#039;&amp;#039;&amp;#039;Prestige Points&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
They are part of long-term progression and stay with you across prestiges.&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
* System Weapons become available after your first &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* You buy and upgrade them in the &amp;#039;&amp;#039;&amp;#039;System Arsenal&amp;#039;&amp;#039;&amp;#039; panel.&lt;br /&gt;
&lt;br /&gt;
=== Slots &amp;amp; Equipping ===&lt;br /&gt;
* You start with &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; weapon slot.&lt;br /&gt;
* Extra slots come from the &amp;#039;&amp;#039;&amp;#039;System Slots Download&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Max slot count: &amp;#039;&amp;#039;&amp;#039;6 total&amp;#039;&amp;#039;&amp;#039; (base 1 + 5 download levels).&lt;br /&gt;
* You can only equip weapons you own.&lt;br /&gt;
* If all slots are full, you must unequip one before equipping another.&lt;br /&gt;
&lt;br /&gt;
=== Buying &amp;amp; Upgrading ===&lt;br /&gt;
* Currency: &amp;#039;&amp;#039;&amp;#039;Prestige Points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Buying a weapon unlocks it permanently.&lt;br /&gt;
* Each weapon has its own upgrade tree (also bought with Prestige Points).&lt;br /&gt;
* Upgrade rules:&lt;br /&gt;
** cannot upgrade if not owned&lt;br /&gt;
** cannot exceed max level&lt;br /&gt;
** cost is based on current level&lt;br /&gt;
&lt;br /&gt;
=== Weapon List (Base Price) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shockwave System&amp;#039;&amp;#039;&amp;#039; — 20 PP  &lt;br /&gt;
  Periodic expanding waves that damage and knock back enemies.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Turret System&amp;#039;&amp;#039;&amp;#039; — 50 PP  &lt;br /&gt;
  Orbiting turrets that auto-fire using your player damage as a base.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bit Vortex System&amp;#039;&amp;#039;&amp;#039; — 75 PP  &lt;br /&gt;
  Active shooting window with rotating projectiles, crit, pierce, and health-based scaling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resource Extractor System&amp;#039;&amp;#039;&amp;#039; — 100 PP  &lt;br /&gt;
  During active window, beams siphon coins from nearby enemies over time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Firewall System&amp;#039;&amp;#039;&amp;#039; — 1000 PP  &lt;br /&gt;
  Persistent area around player that increases enemy damage-taken multiplier over time (up to cap).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rate Limiter System&amp;#039;&amp;#039;&amp;#039; — 1000 PP  &lt;br /&gt;
  Periodic expanding pulse that stuns a limited number of enemies.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Logic (General) ===&lt;br /&gt;
Most weapon stats use one of these:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Increase&amp;#039;&amp;#039;&amp;#039; type: value goes up linearly per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Decrease&amp;#039;&amp;#039;&amp;#039; type: value goes down linearly per level (used for cooldowns)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Array&amp;#039;&amp;#039;&amp;#039; type: fixed step values per level (common for count/pierce-style stats)&lt;br /&gt;
&lt;br /&gt;
Upgrade costs are weapon-specific and scale by their configured cost formulas (linear tiered or stepped, depending on the stat).&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
</feed>