<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Server_Slots</id>
	<title>Server Slots - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Server_Slots"/>
	<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Server_Slots&amp;action=history"/>
	<updated>2026-04-15T18:08:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Server_Slots&amp;diff=56&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== &#039;&#039;&#039;Server Slots&#039;&#039;&#039; == &#039;&#039;&#039;Server Slots&#039;&#039;&#039; are your active loadout slots.   This is where you equip/select:  * &#039;&#039;&#039;Boosts&#039;&#039;&#039; * &#039;&#039;&#039;Downloads&#039;&#039;&#039; * &#039;&#039;&#039;Workers&#039;&#039;&#039; * &#039;&#039;&#039;Mechanics&#039;&#039;&#039;  If something is not slotted, it is generally not active.  === What slots do === A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`).  Important behavior: * One item can only exist in &#039;&#039;&#039;one slot&#039;&#039;&#039; at a time. * Moving an item to another slot removes it from its previous sl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Server_Slots&amp;diff=56&amp;oldid=prev"/>
		<updated>2026-03-08T09:53:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Server Slots&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;Server Slots&amp;#039;&amp;#039;&amp;#039; are your active loadout slots.   This is where you equip/select:  * &amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Downloads&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Workers&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Mechanics&amp;#039;&amp;#039;&amp;#039;  If something is not slotted, it is generally not active.  === What slots do === A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`).  Important behavior: * One item can only exist in &amp;#039;&amp;#039;&amp;#039;one slot&amp;#039;&amp;#039;&amp;#039; at a time. * Moving an item to another slot removes it from its previous sl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;Server Slots&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Slots&amp;#039;&amp;#039;&amp;#039; are your active loadout slots.  &lt;br /&gt;
This is where you equip/select:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Downloads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Workers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mechanics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If something is not slotted, it is generally not active.&lt;br /&gt;
&lt;br /&gt;
=== What slots do ===&lt;br /&gt;
A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`).&lt;br /&gt;
&lt;br /&gt;
Important behavior:&lt;br /&gt;
* One item can only exist in &amp;#039;&amp;#039;&amp;#039;one slot&amp;#039;&amp;#039;&amp;#039; at a time.&lt;br /&gt;
* Moving an item to another slot removes it from its previous slot automatically.&lt;br /&gt;
* Empty slots are allowed.&lt;br /&gt;
&lt;br /&gt;
=== Buying slots ===&lt;br /&gt;
* Currency: &amp;#039;&amp;#039;&amp;#039;[[Gems]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Max slots: &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Price depends on how many slots you already own.&lt;br /&gt;
* First purchased slot costs &amp;#039;&amp;#039;&amp;#039;50 Gems&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Slot price table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slot purchase #&lt;br /&gt;
! Cost (Gems)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Gems to buy all 20 slots: 25,150&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Slotting rules by item type ===&lt;br /&gt;
&lt;br /&gt;
==== [[Boosts]] ====&lt;br /&gt;
* Can be slotted if owned and unlocked for its category.&lt;br /&gt;
&lt;br /&gt;
==== [[Downloads]] ====&lt;br /&gt;
* Slotting a download starts it (and spends its Coin cost).&lt;br /&gt;
* While a download is in progress in a slot, that slot is effectively locked for changing.&lt;br /&gt;
* When the download finishes, it is removed from the slot automatically.&lt;br /&gt;
&lt;br /&gt;
==== [[Workers]] ====&lt;br /&gt;
* Can be slotted if owned.&lt;br /&gt;
* Slotting activates their contribution.&lt;br /&gt;
* Worker idle gain handling is integrated with slot active state.&lt;br /&gt;
&lt;br /&gt;
==== [[Mechanics]] ====&lt;br /&gt;
* Can be slotted if owned and category-unlocked.&lt;br /&gt;
* Slotted mechanics enable their gameplay effects.&lt;br /&gt;
&lt;br /&gt;
=== Category unlock requirement ===&lt;br /&gt;
Slotting checks category progression (`attack`, `defense`, `utility`) via the corresponding [[Upgrade Unlock Downloads]].&lt;br /&gt;
&lt;br /&gt;
=== Practical tips ===&lt;br /&gt;
* Keep a few flexible slots open for swapping situational downloads/mechanics.&lt;br /&gt;
* Don’t overfill with long downloads if you need reactive slot changes.&lt;br /&gt;
* Prioritize slot count early if you rely on multiple workers + mechanics + key boosts simultaneously.&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
</feed>