<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Prestige_Upgrades</id>
	<title>Prestige Upgrades - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Prestige_Upgrades"/>
	<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;action=history"/>
	<updated>2026-04-15T14:28:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;diff=49&amp;oldid=prev</id>
		<title>TeaEyes at 09:09, 8 March 2026</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;diff=49&amp;oldid=prev"/>
		<updated>2026-03-08T09:09:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;amp;diff=49&amp;amp;oldid=48&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;diff=48&amp;oldid=prev</id>
		<title>TeaEyes at 09:07, 8 March 2026</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;diff=48&amp;oldid=prev"/>
		<updated>2026-03-08T09:07:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;amp;diff=48&amp;amp;oldid=47&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;diff=47&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== &#039;&#039;&#039;Prestige Upgrades&#039;&#039;&#039; == &#039;&#039;&#039;Prestige Upgrades&#039;&#039;&#039; are permanent stat multipliers purchased with &#039;&#039;&#039;Prestige Points&#039;&#039;&#039;. They unlock after your first &#039;&#039;&#039;Prestige&#039;&#039;&#039; and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful.  === Unlocking Prestige Upgrades === Prestige Upgrades become available after you &#039;&#039;&#039;Prestige&#039;&#039;&#039; for the first time (reach Experience Level 100 and reset). Once unlocked, the &#039;&#039;&#039;Shop&#039;&#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Prestige_Upgrades&amp;diff=47&amp;oldid=prev"/>
		<updated>2026-03-08T09:03:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Prestige Upgrades&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;Prestige Upgrades&amp;#039;&amp;#039;&amp;#039; are permanent stat multipliers purchased with &amp;#039;&amp;#039;&amp;#039;Prestige Points&amp;#039;&amp;#039;&amp;#039;. They unlock after your first &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful.  === Unlocking Prestige Upgrades === Prestige Upgrades become available after you &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; for the first time (reach Experience Level 100 and reset). Once unlocked, the &amp;#039;&amp;#039;&amp;#039;Shop&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;Prestige Upgrades&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prestige Upgrades&amp;#039;&amp;#039;&amp;#039; are permanent stat multipliers purchased with &amp;#039;&amp;#039;&amp;#039;Prestige Points&amp;#039;&amp;#039;&amp;#039;. They unlock after your first &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful.&lt;br /&gt;
&lt;br /&gt;
=== Unlocking Prestige Upgrades ===&lt;br /&gt;
Prestige Upgrades become available after you &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; for the first time (reach Experience Level 100 and reset). Once unlocked, the &amp;#039;&amp;#039;&amp;#039;Shop&amp;#039;&amp;#039;&amp;#039; gains a &amp;quot;Prestige&amp;quot; mode button, allowing you to switch between:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coins&amp;#039;&amp;#039;&amp;#039; mode - Standard shop upgrades&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; mode - Gem-purchased upgrades (unlocked at Wave 100 Milestone)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; mode - Prestige Point upgrades&lt;br /&gt;
&lt;br /&gt;
=== Base vs Increase Levels ===&lt;br /&gt;
Each Prestige Upgrade has &amp;#039;&amp;#039;&amp;#039;two separate upgrade tracks&amp;#039;&amp;#039;&amp;#039; that correspond to the Base and Increase components of Shop upgrades:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base Level&amp;#039;&amp;#039;&amp;#039; - Multiplies the &amp;#039;&amp;#039;&amp;#039;base stat&amp;#039;&amp;#039;&amp;#039; of matching Shop upgrades (typically +20% per level or more)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Increase Level&amp;#039;&amp;#039;&amp;#039; - Multiplies the &amp;#039;&amp;#039;&amp;#039;increase stat&amp;#039;&amp;#039;&amp;#039; of matching Shop upgrades (typically +10% per level)&lt;br /&gt;
&lt;br /&gt;
These levels affect &amp;#039;&amp;#039;&amp;#039;different components&amp;#039;&amp;#039;&amp;#039; of your Shop upgrades. When you purchase Shop upgrades with Coins, each has a Base value (flat stat) and an Increase value (per-level multiplier). Your Prestige Upgrade Base level boosts the base component, while your Prestige Upgrade Increase level boosts the increase component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; If you have a Shop Damage upgrade with 100 base damage and 10 damage per level, and you have Damage Prestige Upgrade at Base Level 10 and Increase Level 5:&lt;br /&gt;
* Your base damage becomes: 100 × (1 + 0.2 × 10) = 100 × 3 = &amp;#039;&amp;#039;&amp;#039;300 base damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Your per-level damage becomes: 10 × (1 + 0.1 × 5) = 10 × 1.5 = &amp;#039;&amp;#039;&amp;#039;15 damage per level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Both levels are valuable, and you can level them independently based on Prestige Point availability and cost scaling.&lt;br /&gt;
&lt;br /&gt;
=== Available Prestige Upgrades ===&lt;br /&gt;
&lt;br /&gt;
==== Combat Stats ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; - Multiplies your attack damage (base and per-level scaling)&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 10,000 levels&lt;br /&gt;
** Formula: Exponential scaling (1 + 0.1x with 2x growth, capped at 500)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; - Multiplies your maximum health (base and per-level scaling)&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 10,000 levels&lt;br /&gt;
** Formula: Exponential scaling (1 + 0.2x with 2x growth, capped at 500)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health Regen&amp;#039;&amp;#039;&amp;#039; - Multiplies passive health regeneration&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 10,000 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack Speed&amp;#039;&amp;#039;&amp;#039; - Multiplies attack rate&lt;br /&gt;
** Base: Max 10 levels | Increase: Max 10 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; - Multiplies damage reduction&lt;br /&gt;
** Base: Max 400 levels | Increase: Max 300 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Critical Strikes ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Critical Chance&amp;#039;&amp;#039;&amp;#039; - Multiplies chance to deal critical hits&lt;br /&gt;
** Base: Max 25 levels | Increase: Max 5 levels&lt;br /&gt;
** Base: +2% crit chance per level | Increase: +1% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Critical Damage&amp;#039;&amp;#039;&amp;#039; - Multiplies critical hit damage multiplier&lt;br /&gt;
** Base: Max 10 levels | Increase: Max 5 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Defensive ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; - Multiplies damage absorption&lt;br /&gt;
** Base: Max 100 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Crowd Control ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stun Chance&amp;#039;&amp;#039;&amp;#039; - Multiplies chance to stun enemies&lt;br /&gt;
** Base: Max 5 levels | Increase: Max 10 levels&lt;br /&gt;
** Base: +10% stun chance per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stun Duration&amp;#039;&amp;#039;&amp;#039; - Multiplies stun effect duration&lt;br /&gt;
** Base: Max 5 levels | Increase: Max 10 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coins per Enemy&amp;#039;&amp;#039;&amp;#039; - Multiplies Coins earned per kill&lt;br /&gt;
** Base: Max 50 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cash per Enemy&amp;#039;&amp;#039;&amp;#039; - Multiplies Bits earned per kill&lt;br /&gt;
** Base: Max 50 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Experience per Enemy&amp;#039;&amp;#039;&amp;#039; - Multiplies Experience gained per kill&lt;br /&gt;
** Base: Max 50 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Divider&amp;#039;&amp;#039;&amp;#039; - Accelerates module timers (makes modules complete faster)&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 20,000 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;High Cost:&amp;#039;&amp;#039;&amp;#039; This upgrade is significantly more expensive than others (50 base cost vs 1 for most others)&lt;br /&gt;
&lt;br /&gt;
=== Cost Scaling ===&lt;br /&gt;
Prestige Upgrades use &amp;#039;&amp;#039;&amp;#039;escalating cost formulas&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard Upgrades&amp;#039;&amp;#039;&amp;#039; - Cost: 1.2^level with 2x multiplier, capped at 5x per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cheap Upgrades&amp;#039;&amp;#039;&amp;#039; (Damage, Health, Health Regen) - Cost: 1 for first 5,000 levels, then 10,000 per level after&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Divider&amp;#039;&amp;#039;&amp;#039; - Cost: 50 base, complex formula with multiple breakpoints (50→45→40→35 cost reduction per tier)&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;x1, x10, x100, Max&amp;#039;&amp;#039;&amp;#039; purchase buttons allow bulk buying. The &amp;quot;Max&amp;quot; option calculates how many levels you can afford with your current Prestige Points.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
==== Early Game (First Few Prestiges) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Priority:&amp;#039;&amp;#039;&amp;#039; Damage (Base + Increase), Health (Base + Increase)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary:&amp;#039;&amp;#039;&amp;#039; Speed Divider (even a few levels dramatically speed up runs)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning:&amp;#039;&amp;#039;&amp;#039; These provide immediate combat power and faster progression&lt;br /&gt;
&lt;br /&gt;
==== Mid Game (10-50 Prestiges) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Priority:&amp;#039;&amp;#039;&amp;#039; Balance combat stats with economy upgrades&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Focus on:&amp;#039;&amp;#039;&amp;#039; Coins/Cash per Enemy to accelerate Shop upgrade purchases&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expand:&amp;#039;&amp;#039;&amp;#039; Crit Chance, Crit Damage for burst damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning:&amp;#039;&amp;#039;&amp;#039; Economy upgrades create compound growth with Shop upgrades&lt;br /&gt;
&lt;br /&gt;
==== Late Game (50+ Prestiges) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Priority:&amp;#039;&amp;#039;&amp;#039; Max out Speed Divider for exponential time compression&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Push:&amp;#039;&amp;#039;&amp;#039; All economy upgrades to maximum levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Complete:&amp;#039;&amp;#039;&amp;#039; All combat stats to high levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning:&amp;#039;&amp;#039;&amp;#039; Speed Divider becomes the ultimate force multiplier at high levels&lt;br /&gt;
&lt;br /&gt;
==== Universal Tips ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base vs Increase:&amp;#039;&amp;#039;&amp;#039; Base levels affect your starting stats, Increase levels affect scaling per level. Both are important depending on your Shop upgrade levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avoid Spreading Too Thin:&amp;#039;&amp;#039;&amp;#039; Focus on 3-4 key upgrades early rather than buying everything at Level 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Divider Value:&amp;#039;&amp;#039;&amp;#039; Despite high cost, Speed Divider is one of the most impactful upgrades for total progression speed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check Shop Integration:&amp;#039;&amp;#039;&amp;#039; Prestige Upgrades multiply your Shop upgrades, so invest in both systems for maximum power&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Other Systems ===&lt;br /&gt;
Prestige Upgrades multiply the stats from:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shop Upgrades&amp;#039;&amp;#039;&amp;#039; (Coins) - Base stats and per-level increases purchased with Coins&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gem Upgrades&amp;#039;&amp;#039;&amp;#039; - Additional multipliers from Gems (unlocked at Wave 100 Milestone)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;System Weapons&amp;#039;&amp;#039;&amp;#039; - Arsenal bonuses from System Weapon slots&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039; - Card collection multipliers&lt;br /&gt;
&lt;br /&gt;
This multiplicative stacking means a 2x Prestige multiplier on a 5x Shop upgrade creates a &amp;#039;&amp;#039;&amp;#039;10x total multiplier&amp;#039;&amp;#039;&amp;#039;, making balanced investment across all systems crucial for optimal progression.&lt;br /&gt;
&lt;br /&gt;
=== Display and Math Details ===&lt;br /&gt;
In the Shop&amp;#039;s Prestige mode, each upgrade shows:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current Level&amp;#039;&amp;#039;&amp;#039; - Your Base and Increase levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current Bonus&amp;#039;&amp;#039;&amp;#039; - The active multiplier being applied to each component&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; - Prestige Points needed for next level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; - The upgrade&amp;#039;s level cap&lt;br /&gt;
&lt;br /&gt;
The math formulas ensure diminishing returns but never hard caps (until max level), encouraging continued investment while preventing any single upgrade from becoming overwhelmingly dominant.== &amp;#039;&amp;#039;&amp;#039;Prestige Upgrades&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prestige Upgrades&amp;#039;&amp;#039;&amp;#039; are permanent stat multipliers purchased with &amp;#039;&amp;#039;&amp;#039;Prestige Points&amp;#039;&amp;#039;&amp;#039;. They unlock after your first &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; and provide the core scaling mechanism for long-term progression, making each subsequent run significantly more powerful.&lt;br /&gt;
&lt;br /&gt;
=== Unlocking Prestige Upgrades ===&lt;br /&gt;
Prestige Upgrades become available after you &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; for the first time (reach Experience Level 100 and reset). Once unlocked, the &amp;#039;&amp;#039;&amp;#039;Shop&amp;#039;&amp;#039;&amp;#039; gains a &amp;quot;Prestige&amp;quot; mode button, allowing you to switch between:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coins&amp;#039;&amp;#039;&amp;#039; mode - Standard shop upgrades&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; mode - Gem-purchased upgrades (unlocked at Wave 100 Milestone)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; mode - Prestige Point upgrades&lt;br /&gt;
&lt;br /&gt;
=== Base vs Increase Levels ===&lt;br /&gt;
Each Prestige Upgrade has &amp;#039;&amp;#039;&amp;#039;two separate upgrade tracks&amp;#039;&amp;#039;&amp;#039; that correspond to the Base and Increase components of Shop upgrades:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base Level&amp;#039;&amp;#039;&amp;#039; - Multiplies the &amp;#039;&amp;#039;&amp;#039;base stat&amp;#039;&amp;#039;&amp;#039; of matching Shop upgrades (typically +20% per level or more)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Increase Level&amp;#039;&amp;#039;&amp;#039; - Multiplies the &amp;#039;&amp;#039;&amp;#039;increase stat&amp;#039;&amp;#039;&amp;#039; of matching Shop upgrades (typically +10% per level)&lt;br /&gt;
&lt;br /&gt;
These levels affect &amp;#039;&amp;#039;&amp;#039;different components&amp;#039;&amp;#039;&amp;#039; of your Shop upgrades. When you purchase Shop upgrades with Coins, each has a Base value (flat stat) and an Increase value (per-level multiplier). Your Prestige Upgrade Base level boosts the base component, while your Prestige Upgrade Increase level boosts the increase component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; If you have a Shop Damage upgrade with 100 base damage and 10 damage per level, and you have Damage Prestige Upgrade at Base Level 10 and Increase Level 5:&lt;br /&gt;
* Your base damage becomes: 100 × (1 + 0.2 × 10) = 100 × 3 = &amp;#039;&amp;#039;&amp;#039;300 base damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Your per-level damage becomes: 10 × (1 + 0.1 × 5) = 10 × 1.5 = &amp;#039;&amp;#039;&amp;#039;15 damage per level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Both levels are valuable, and you can level them independently based on Prestige Point availability and cost scaling.&lt;br /&gt;
&lt;br /&gt;
=== Available Prestige Upgrades ===&lt;br /&gt;
&lt;br /&gt;
==== Combat Stats ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; - Multiplies your attack damage (base and per-level scaling)&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 10,000 levels&lt;br /&gt;
** Formula: Exponential scaling (1 + 0.1x with 2x growth, capped at 500)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; - Multiplies your maximum health (base and per-level scaling)&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 10,000 levels&lt;br /&gt;
** Formula: Exponential scaling (1 + 0.2x with 2x growth, capped at 500)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health Regen&amp;#039;&amp;#039;&amp;#039; - Multiplies passive health regeneration&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 10,000 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack Speed&amp;#039;&amp;#039;&amp;#039; - Multiplies attack rate&lt;br /&gt;
** Base: Max 10 levels | Increase: Max 10 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; - Multiplies damage reduction&lt;br /&gt;
** Base: Max 400 levels | Increase: Max 300 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Critical Strikes ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Critical Chance&amp;#039;&amp;#039;&amp;#039; - Multiplies chance to deal critical hits&lt;br /&gt;
** Base: Max 25 levels | Increase: Max 5 levels&lt;br /&gt;
** Base: +2% crit chance per level | Increase: +1% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Critical Damage&amp;#039;&amp;#039;&amp;#039; - Multiplies critical hit damage multiplier&lt;br /&gt;
** Base: Max 10 levels | Increase: Max 5 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Defensive ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; - Multiplies damage absorption&lt;br /&gt;
** Base: Max 100 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Crowd Control ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stun Chance&amp;#039;&amp;#039;&amp;#039; - Multiplies chance to stun enemies&lt;br /&gt;
** Base: Max 5 levels | Increase: Max 10 levels&lt;br /&gt;
** Base: +10% stun chance per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stun Duration&amp;#039;&amp;#039;&amp;#039; - Multiplies stun effect duration&lt;br /&gt;
** Base: Max 5 levels | Increase: Max 10 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coins per Enemy&amp;#039;&amp;#039;&amp;#039; - Multiplies Coins earned per kill&lt;br /&gt;
** Base: Max 50 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cash per Enemy&amp;#039;&amp;#039;&amp;#039; - Multiplies Bits earned per kill&lt;br /&gt;
** Base: Max 50 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Experience per Enemy&amp;#039;&amp;#039;&amp;#039; - Multiplies Experience gained per kill&lt;br /&gt;
** Base: Max 50 levels | Increase: Max 100 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Divider&amp;#039;&amp;#039;&amp;#039; - Accelerates module timers (makes modules complete faster)&lt;br /&gt;
** Base: Max 10,000 levels | Increase: Max 20,000 levels&lt;br /&gt;
** Base: +20% per level | Increase: +10% per level&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;High Cost:&amp;#039;&amp;#039;&amp;#039; This upgrade is significantly more expensive than others (50 base cost vs 1 for most others)&lt;br /&gt;
&lt;br /&gt;
=== Cost Scaling ===&lt;br /&gt;
Prestige Upgrades use &amp;#039;&amp;#039;&amp;#039;escalating cost formulas&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard Upgrades&amp;#039;&amp;#039;&amp;#039; - Cost: 1.2^level with 2x multiplier, capped at 5x per level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cheap Upgrades&amp;#039;&amp;#039;&amp;#039; (Damage, Health, Health Regen) - Cost: 1 for first 5,000 levels, then 10,000 per level after&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Divider&amp;#039;&amp;#039;&amp;#039; - Cost: 50 base, complex formula with multiple breakpoints (50→45→40→35 cost reduction per tier)&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;x1, x10, x100, Max&amp;#039;&amp;#039;&amp;#039; purchase buttons allow bulk buying. The &amp;quot;Max&amp;quot; option calculates how many levels you can afford with your current Prestige Points.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
==== Early Game (First Few Prestiges) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Priority:&amp;#039;&amp;#039;&amp;#039; Damage (Base + Increase), Health (Base + Increase)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary:&amp;#039;&amp;#039;&amp;#039; Speed Divider (even a few levels dramatically speed up runs)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning:&amp;#039;&amp;#039;&amp;#039; These provide immediate combat power and faster progression&lt;br /&gt;
&lt;br /&gt;
==== Mid Game (10-50 Prestiges) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Priority:&amp;#039;&amp;#039;&amp;#039; Balance combat stats with economy upgrades&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Focus on:&amp;#039;&amp;#039;&amp;#039; Coins/Cash per Enemy to accelerate Shop upgrade purchases&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expand:&amp;#039;&amp;#039;&amp;#039; Crit Chance, Crit Damage for burst damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning:&amp;#039;&amp;#039;&amp;#039; Economy upgrades create compound growth with Shop upgrades&lt;br /&gt;
&lt;br /&gt;
==== Late Game (50+ Prestiges) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Priority:&amp;#039;&amp;#039;&amp;#039; Max out Speed Divider for exponential time compression&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Push:&amp;#039;&amp;#039;&amp;#039; All economy upgrades to maximum levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Complete:&amp;#039;&amp;#039;&amp;#039; All combat stats to high levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning:&amp;#039;&amp;#039;&amp;#039; Speed Divider becomes the ultimate force multiplier at high levels&lt;br /&gt;
&lt;br /&gt;
==== Universal Tips ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base vs Increase:&amp;#039;&amp;#039;&amp;#039; Base levels affect your starting stats, Increase levels affect scaling per level. Both are important depending on your Shop upgrade levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avoid Spreading Too Thin:&amp;#039;&amp;#039;&amp;#039; Focus on 3-4 key upgrades early rather than buying everything at Level 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Divider Value:&amp;#039;&amp;#039;&amp;#039; Despite high cost, Speed Divider is one of the most impactful upgrades for total progression speed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check Shop Integration:&amp;#039;&amp;#039;&amp;#039; Prestige Upgrades multiply your Shop upgrades, so invest in both systems for maximum power&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Other Systems ===&lt;br /&gt;
Prestige Upgrades multiply the stats from:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shop Upgrades&amp;#039;&amp;#039;&amp;#039; (Coins) - Base stats and per-level increases purchased with Coins&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gem Upgrades&amp;#039;&amp;#039;&amp;#039; - Additional multipliers from Gems (unlocked at Wave 100 Milestone)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;System Weapons&amp;#039;&amp;#039;&amp;#039; - Arsenal bonuses from System Weapon slots&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boosts&amp;#039;&amp;#039;&amp;#039; - Card collection multipliers&lt;br /&gt;
&lt;br /&gt;
This multiplicative stacking means a 2x Prestige multiplier on a 5x Shop upgrade creates a &amp;#039;&amp;#039;&amp;#039;10x total multiplier&amp;#039;&amp;#039;&amp;#039;, making balanced investment across all systems crucial for optimal progression.&lt;br /&gt;
&lt;br /&gt;
=== Display and Math Details ===&lt;br /&gt;
In the Shop&amp;#039;s Prestige mode, each upgrade shows:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current Level&amp;#039;&amp;#039;&amp;#039; - Your Base and Increase levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current Bonus&amp;#039;&amp;#039;&amp;#039; - The active multiplier being applied to each component&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; - Prestige Points needed for next level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max Level&amp;#039;&amp;#039;&amp;#039; - The upgrade&amp;#039;s level cap&lt;br /&gt;
&lt;br /&gt;
The math formulas ensure diminishing returns but never hard caps (until max level), encouraging continued investment while preventing any single upgrade from becoming overwhelmingly dominant.&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
</feed>