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	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Milestones</id>
	<title>Milestones - Revision history</title>
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	<updated>2026-04-15T14:47:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://teaeyesgames.com/index.php?title=Milestones&amp;diff=32&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== Milestones == &#039;&#039;&#039;Milestones&#039;&#039;&#039; are wave-based progression checkpoints for each Cup and Tier.  When you reach specific wave targets, milestones become claimable and give rewards or unlock features.   They are one of the main drivers of long-term account progression.  == How Milestones Work == # Enter a Cup/Tier and push waves. # Reach a milestone wave target (for example 25, 50, 100, 200, 500, etc.). # Milestone becomes claimable. # Claim it in the Milestones screen....&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Milestones&amp;diff=32&amp;oldid=prev"/>
		<updated>2026-03-07T22:17:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Milestones == &amp;#039;&amp;#039;&amp;#039;Milestones&amp;#039;&amp;#039;&amp;#039; are wave-based progression checkpoints for each Cup and Tier.  When you reach specific wave targets, milestones become claimable and give rewards or unlock features.   They are one of the main drivers of long-term account progression.  == How Milestones Work == # Enter a Cup/Tier and push waves. # Reach a milestone wave target (for example 25, 50, 100, 200, 500, etc.). # Milestone becomes claimable. # Claim it in the Milestones screen....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Milestones ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Milestones&amp;#039;&amp;#039;&amp;#039; are wave-based progression checkpoints for each Cup and Tier.&lt;br /&gt;
&lt;br /&gt;
When you reach specific wave targets, milestones become claimable and give rewards or unlock features.  &lt;br /&gt;
They are one of the main drivers of long-term account progression.&lt;br /&gt;
&lt;br /&gt;
== How Milestones Work ==&lt;br /&gt;
# Enter a Cup/Tier and push waves.&lt;br /&gt;
# Reach a milestone wave target (for example 25, 50, 100, 200, 500, etc.).&lt;br /&gt;
# Milestone becomes claimable.&lt;br /&gt;
# Claim it in the Milestones screen.&lt;br /&gt;
&lt;br /&gt;
Milestones are tracked per Cup and per Tier.&lt;br /&gt;
&lt;br /&gt;
== Milestone Types ==&lt;br /&gt;
=== Reward Milestones ===&lt;br /&gt;
Give direct resources, such as:&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
&lt;br /&gt;
=== Unlock Milestones ===&lt;br /&gt;
Unlock game systems or major features.&lt;br /&gt;
&lt;br /&gt;
Important unlock examples include:&lt;br /&gt;
* [[Game speed]] unlock&lt;br /&gt;
* [[Gem Upgrades|Gem upgrade]] unlock&lt;br /&gt;
* [[Daemon Protocols|Daemon Protocol]] unlock&lt;br /&gt;
&lt;br /&gt;
== Why Milestones Are Important ==&lt;br /&gt;
Milestones do 3 big things:&lt;br /&gt;
* Provide large bursts of resources at key breakpoints&lt;br /&gt;
* Unlock progression systems you cannot access otherwise&lt;br /&gt;
* Give clear medium-term goals for each Cup/Tier&lt;br /&gt;
&lt;br /&gt;
If you ignore milestones, account progression slows down significantly.&lt;br /&gt;
&lt;br /&gt;
== Claiming and Progress Rules ==&lt;br /&gt;
* A milestone can only be claimed after reaching the required wave.&lt;br /&gt;
* Each milestone can only be claimed once.&lt;br /&gt;
* Claim status is saved permanently.&lt;br /&gt;
* Milestone availability is based on your best reached wave in that Cup/Tier.&lt;br /&gt;
&lt;br /&gt;
== Milestone Screen and Notifications ==&lt;br /&gt;
The Milestone UI includes:&lt;br /&gt;
* Cup/Tier milestone browsing&lt;br /&gt;
* Claimable counts&lt;br /&gt;
* Notification badges for unclaimed milestones&lt;br /&gt;
&lt;br /&gt;
This helps you quickly see where rewards are waiting.&lt;br /&gt;
&lt;br /&gt;
== Practical Strategy ==&lt;br /&gt;
* Always claim milestones soon after they unlock.&lt;br /&gt;
* Prioritize wave pushes to milestone breakpoints (especially unlock waves).&lt;br /&gt;
* If a run stalls before the next milestone, improve setup and retry specifically for that target.&lt;br /&gt;
* Use milestone rewards to fund the next progression jump.&lt;br /&gt;
&lt;br /&gt;
== Notable Breakpoints (General Pattern) ==&lt;br /&gt;
Common milestone checkpoints appear at:&lt;br /&gt;
* Early: 25 / 50 / 75 / 100&lt;br /&gt;
* Mid: 200 / 300 / 500 / 750&lt;br /&gt;
* Late: 1000 / 1500 / 2000 / 3000 / 5000&lt;br /&gt;
&lt;br /&gt;
Wave 100 and wave 1000 are often especially important because they frequently include major unlocks.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
Milestones are your structured wave progression system:&lt;br /&gt;
* push waves,&lt;br /&gt;
* claim rewards,&lt;br /&gt;
* unlock core features,&lt;br /&gt;
* and accelerate long-term account growth.&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
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