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	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Gems</id>
	<title>Gems - Revision history</title>
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	<updated>2026-04-15T14:35:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://teaeyesgames.com/index.php?title=Gems&amp;diff=37&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== Gems == &#039;&#039;&#039;Gems&#039;&#039;&#039; are a premium progression currency used for account-level upgrades, utility spending, and acceleration.  They are not your main run currency, but they are extremely important for long-term power growth.  == Main Uses == Gems are spent on:  * &#039;&#039;&#039;Boost purchases&#039;&#039;&#039; (random boost cards) * &#039;&#039;&#039;Worker purchases&#039;&#039;&#039; (random worker progress) * &#039;&#039;&#039;Mechanic upgrades&#039;&#039;&#039; * &#039;&#039;&#039;Gem Upgrades&#039;&#039;&#039; (base/increase levels in Gem s...&quot;</title>
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		<updated>2026-03-07T22:27:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Gems == &amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; are a premium progression currency used for account-level upgrades, utility spending, and acceleration.  They are not your main run currency, but they are extremely important for long-term power growth.  == Main Uses == Gems are spent on:  * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Boosts&quot; title=&quot;Boosts&quot;&gt;Boost&lt;/a&gt; purchases&amp;#039;&amp;#039;&amp;#039; (random boost cards) * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Workers&quot; title=&quot;Workers&quot;&gt;Worker&lt;/a&gt; purchases&amp;#039;&amp;#039;&amp;#039; (random worker progress) * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Mechanics&quot; title=&quot;Mechanics&quot;&gt;Mechanic&lt;/a&gt; upgrades&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Gem_Upgrades&quot; title=&quot;Gem Upgrades&quot;&gt;Gem Upgrades&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; (base/increase levels in Gem s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Gems ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; are a premium progression currency used for account-level upgrades, utility spending, and acceleration.&lt;br /&gt;
&lt;br /&gt;
They are not your main run currency, but they are extremely important for long-term power growth.&lt;br /&gt;
&lt;br /&gt;
== Main Uses ==&lt;br /&gt;
Gems are spent on:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Boosts|Boost]] purchases&amp;#039;&amp;#039;&amp;#039; (random boost cards)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Workers|Worker]] purchases&amp;#039;&amp;#039;&amp;#039; (random worker progress)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Mechanics|Mechanic]] upgrades&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Gem Upgrades]]&amp;#039;&amp;#039;&amp;#039; (base/increase levels in Gem shop mode)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buying new server slots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skipping [[Downloads|Download]] time&amp;#039;&amp;#039;&amp;#039; (hour-based gem skip)&lt;br /&gt;
* A few utility actions (example: name change)&lt;br /&gt;
&lt;br /&gt;
== High-Impact Gem Spending ==&lt;br /&gt;
In most progression paths, these are your best-value gem sinks:&lt;br /&gt;
&lt;br /&gt;
# Gem Upgrades (permanent scaling)&lt;br /&gt;
# Core utility slots/mechanics&lt;br /&gt;
# Boost/Worker growth (depending on account stage)&lt;br /&gt;
# Download time skips when timing is critical&lt;br /&gt;
&lt;br /&gt;
== How Gems Are Earned ==&lt;br /&gt;
Common sources include:&lt;br /&gt;
&lt;br /&gt;
* [[Milestones|Milestone]] rewards (major source)&lt;br /&gt;
* Boss-related reward outcomes&lt;br /&gt;
* Periodic claimable gem rewards&lt;br /&gt;
* Some game events/minigame-related rewards&lt;br /&gt;
* Ads/reward offers (when used)&lt;br /&gt;
* Store purchases (optional)&lt;br /&gt;
&lt;br /&gt;
== Gems and Download Skips ==&lt;br /&gt;
Downloads can be sped up with Gems using hour-based skipping.&lt;br /&gt;
&lt;br /&gt;
Practical use:&lt;br /&gt;
* Strong for important unlock downloads&lt;br /&gt;
* Usually best saved for bottleneck downloads, not every timer&lt;br /&gt;
&lt;br /&gt;
== Strategic Importance ==&lt;br /&gt;
Gems are also indirectly valuable because some long-term systems scale with gem ownership (for example, daemon-based scaling effects).&lt;br /&gt;
&lt;br /&gt;
So spending Gems gives power now, while holding Gems can also have scaling interactions depending on unlocked systems.&lt;br /&gt;
&lt;br /&gt;
== Practical Tips ==&lt;br /&gt;
* Don’t dump all Gems into one system early.&lt;br /&gt;
* Prioritize unlock-enabling progression first (slots/mechanics/key upgrades).&lt;br /&gt;
* Spend aggressively when it unlocks major account progression.&lt;br /&gt;
* Use skip-to-finish only on high-impact downloads.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
Gems are a flexible premium progression currency:&lt;br /&gt;
* used for permanent upgrades,&lt;br /&gt;
* used for utility acceleration,&lt;br /&gt;
* and critical for smoothing progression bottlenecks.&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
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