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	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Game_speed</id>
	<title>Game speed - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Game_speed"/>
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	<updated>2026-04-15T16:13:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://teaeyesgames.com/index.php?title=Game_speed&amp;diff=62&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== &#039;&#039;&#039;Game Speed&#039;&#039;&#039; == &#039;&#039;&#039;Game Speed&#039;&#039;&#039; controls how fast the run simulation advances (`Time.timeScale`).  === Base behavior === * Default selectable speed starts at &#039;&#039;&#039;1x&#039;&#039;&#039; * Base max speed is &#039;&#039;&#039;3x&#039;&#039;&#039; * Speed button cycles upward, then loops back to 1x  === How to increase max game speed === Your max speed is:  &#039;&#039;&#039;Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus&#039;&#039;&#039;  Where: * Base Max = 3 * Milestone Bonus = +1 (if unlocked) * Proces...&quot;</title>
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		<updated>2026-03-08T10:19:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Game Speed&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;Game Speed&amp;#039;&amp;#039;&amp;#039; controls how fast the run simulation advances (`Time.timeScale`).  === Base behavior === * Default selectable speed starts at &amp;#039;&amp;#039;&amp;#039;1x&amp;#039;&amp;#039;&amp;#039; * Base max speed is &amp;#039;&amp;#039;&amp;#039;3x&amp;#039;&amp;#039;&amp;#039; * Speed button cycles upward, then loops back to 1x  === How to increase max game speed === Your max speed is:  &amp;#039;&amp;#039;&amp;#039;Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus&amp;#039;&amp;#039;&amp;#039;  Where: * Base Max = 3 * Milestone Bonus = +1 (if unlocked) * Proces...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;Game Speed&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Speed&amp;#039;&amp;#039;&amp;#039; controls how fast the run simulation advances (`Time.timeScale`).&lt;br /&gt;
&lt;br /&gt;
=== Base behavior ===&lt;br /&gt;
* Default selectable speed starts at &amp;#039;&amp;#039;&amp;#039;1x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Base max speed is &amp;#039;&amp;#039;&amp;#039;3x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Speed button cycles upward, then loops back to 1x&lt;br /&gt;
&lt;br /&gt;
=== How to increase max game speed ===&lt;br /&gt;
Your max speed is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* Base Max = 3&lt;br /&gt;
* Milestone Bonus = +1 (if unlocked)&lt;br /&gt;
* Process Bonus = +1 (while Game Speed process is active)&lt;br /&gt;
* Executable Bonus = sum of active &amp;#039;&amp;#039;&amp;#039;Game Speed Executable&amp;#039;&amp;#039;&amp;#039; values&lt;br /&gt;
&lt;br /&gt;
=== Milestone unlock ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spoiler: milestone that increases max speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;MM1-Milestone-Wave1000-Game-Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Effect: permanently increases base max speed by &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Process bonus ===&lt;br /&gt;
* Process: &amp;#039;&amp;#039;&amp;#039;gameSpeedProcess&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Value: &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; max speed while active&lt;br /&gt;
&lt;br /&gt;
=== Game Speed Executables ===&lt;br /&gt;
Game Speed Executables add directly to max speed (not standard x-multiplier behavior).&lt;br /&gt;
&lt;br /&gt;
Rarity values:&lt;br /&gt;
* Common: +0.05&lt;br /&gt;
* Uncommon: +0.10&lt;br /&gt;
* Rare: +0.15&lt;br /&gt;
* Epic: +0.20&lt;br /&gt;
* Legendary: +0.30&lt;br /&gt;
* Mythic: +0.40&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Multiple active Game Speed executables &amp;#039;&amp;#039;&amp;#039;stack by sum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Modifiers can increase/decrease executable effect and duration&lt;br /&gt;
* Executable slots limit how many can be active at once&lt;br /&gt;
&lt;br /&gt;
=== Practical examples ===&lt;br /&gt;
* No bonuses: &amp;#039;&amp;#039;&amp;#039;3.0x max&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Milestone only: &amp;#039;&amp;#039;&amp;#039;4.0x max&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Milestone + Process: &amp;#039;&amp;#039;&amp;#039;5.0x max&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Milestone + Process + Legendary Game Speed executable: &amp;#039;&amp;#039;&amp;#039;5.3x max&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* With multiple executables, max can be higher (sum of their values)&lt;br /&gt;
&lt;br /&gt;
=== Important restrictions ===&lt;br /&gt;
* While paused: speed forced to &amp;#039;&amp;#039;&amp;#039;0x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* During mini-games: speed forced to &amp;#039;&amp;#039;&amp;#039;1x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* On end/death screen: speed forced to &amp;#039;&amp;#039;&amp;#039;0x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
So even with high max speed, some game states temporarily override it.&lt;br /&gt;
&lt;br /&gt;
=== QoL notes ===&lt;br /&gt;
* Your selected speed is saved between runs&lt;br /&gt;
* If max speed is fractional (from executables), cycling can land exactly on that fractional cap before looping&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
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