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	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Experience</id>
	<title>Experience - Revision history</title>
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	<updated>2026-04-15T14:44:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://teaeyesgames.com/index.php?title=Experience&amp;diff=36&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== Experience (XP) == &#039;&#039;&#039;Experience (XP)&#039;&#039;&#039; is a progression stat that increases your account level.  Unlike Coins, Bits, or Gems, XP is generally &#039;&#039;&#039;not spent&#039;&#039;&#039; in normal progression systems.   Its main purpose is level progression and unlocking Prestige eligibility.  == What XP Is Used For == Primary use: * Increase account level  Major progression breakpoint: * Reach the required level to unlock &#039;&#039;&#039;Prestige&#039;&#039;&#039; (Level 100)  After prestiging: * Your XP rese...&quot;</title>
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		<updated>2026-03-07T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Experience (XP) == &amp;#039;&amp;#039;&amp;#039;Experience (XP)&amp;#039;&amp;#039;&amp;#039; is a progression stat that increases your account level.  Unlike &lt;a href=&quot;/wiki/Coins&quot; title=&quot;Coins&quot;&gt;Coins&lt;/a&gt;, &lt;a href=&quot;/wiki/Bits&quot; title=&quot;Bits&quot;&gt;Bits&lt;/a&gt;, or &lt;a href=&quot;/wiki/Gems&quot; title=&quot;Gems&quot;&gt;Gems&lt;/a&gt;, XP is generally &amp;#039;&amp;#039;&amp;#039;not spent&amp;#039;&amp;#039;&amp;#039; in normal progression systems.   Its main purpose is level progression and unlocking Prestige eligibility.  == What XP Is Used For == Primary use: * Increase account level  Major progression breakpoint: * Reach the required level to unlock &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; (Level 100)  After prestiging: * Your XP rese...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Experience (XP) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Experience (XP)&amp;#039;&amp;#039;&amp;#039; is a progression stat that increases your account level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Coins]], [[Bits]], or [[Gems]], XP is generally &amp;#039;&amp;#039;&amp;#039;not spent&amp;#039;&amp;#039;&amp;#039; in normal progression systems.  &lt;br /&gt;
Its main purpose is level progression and unlocking Prestige eligibility.&lt;br /&gt;
&lt;br /&gt;
== What XP Is Used For ==&lt;br /&gt;
Primary use:&lt;br /&gt;
* Increase account level&lt;br /&gt;
&lt;br /&gt;
Major progression breakpoint:&lt;br /&gt;
* Reach the required level to unlock &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; (Level 100)&lt;br /&gt;
&lt;br /&gt;
After prestiging:&lt;br /&gt;
* Your XP resets and you level again for future prestige cycles.&lt;br /&gt;
&lt;br /&gt;
== How You Gain XP ==&lt;br /&gt;
XP is earned from:&lt;br /&gt;
* Enemy kills during runs&lt;br /&gt;
* [[Milestones|Milestone]] rewards&lt;br /&gt;
* Experience Worker (active + idle)&lt;br /&gt;
* Cup/Tier XP multipliers&lt;br /&gt;
* XP-related run multipliers (like executables/processes)&lt;br /&gt;
&lt;br /&gt;
== XP Scaling ==&lt;br /&gt;
XP gain is affected by:&lt;br /&gt;
* Cup experience multiplier&lt;br /&gt;
* Tier context&lt;br /&gt;
* Experience executables&lt;br /&gt;
* Experience gain process modifiers&lt;br /&gt;
* Worker contribution&lt;br /&gt;
&lt;br /&gt;
So higher-difficulty progression and stronger setups increase XP/hour significantly.&lt;br /&gt;
&lt;br /&gt;
== XP and Prestige ==&lt;br /&gt;
Prestige is gated by XP level:&lt;br /&gt;
* You must reach the minimum required level (100) to prestige.&lt;br /&gt;
* Prestige reward (Prestige Points) scales from high-level XP progression.&lt;br /&gt;
* Prestiging resets XP to early level progression again.&lt;br /&gt;
&lt;br /&gt;
This makes XP a core loop driver for long-term account growth.&lt;br /&gt;
&lt;br /&gt;
== XP Is Not a Regular Spend Resource ==&lt;br /&gt;
Important clarification:&lt;br /&gt;
* XP does not function like a shop currency for upgrades/downloads.&lt;br /&gt;
* You mainly accumulate XP to level up and unlock/scale prestige progression.&lt;br /&gt;
&lt;br /&gt;
== Practical XP Strategy ==&lt;br /&gt;
* Keep XP income steady with Experience Worker.&lt;br /&gt;
* Push higher Cups/Tiers for better XP multipliers.&lt;br /&gt;
* Use milestones and run scaling to accelerate level growth.&lt;br /&gt;
* Time prestige around strong XP/level breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
XP is your level progression stat, not your day-to-day spending currency.  &lt;br /&gt;
Its biggest value is enabling and scaling the Prestige loop.&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
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