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	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Executables</id>
	<title>Executables - Revision history</title>
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	<updated>2026-04-15T16:13:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://teaeyesgames.com/index.php?title=Executables&amp;diff=61&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== &#039;&#039;&#039;Executables&#039;&#039;&#039; == &#039;&#039;&#039;Executables&#039;&#039;&#039; are temporary power-ups that drop during runs and can be equipped in executable slots.  They boost specific systems like Bits, Coins, Damage, Health, etc., for a limited duration.  === What they do === Each executable has: * &#039;&#039;&#039;Type&#039;&#039;&#039; (what it affects) * &#039;&#039;&#039;Rarity&#039;&#039;&#039; (Common → Mythic) * &#039;&#039;&#039;Duration&#039;&#039;&#039; * &#039;&#039;&#039;Effect value&#039;&#039;&#039; * Optional &#039;&#039;&#039;Modifier&#039;&#039;&#039; (can buff or nerf duration/effect)  === Executable types === * Bits * Coins * Ex...&quot;</title>
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		<updated>2026-03-08T10:11:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Executables&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;Executables&amp;#039;&amp;#039;&amp;#039; are temporary power-ups that drop during runs and can be equipped in executable slots.  They boost specific systems like Bits, Coins, Damage, Health, etc., for a limited duration.  === What they do === Each executable has: * &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; (what it affects) * &amp;#039;&amp;#039;&amp;#039;Rarity&amp;#039;&amp;#039;&amp;#039; (Common → Mythic) * &amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Effect value&amp;#039;&amp;#039;&amp;#039; * Optional &amp;#039;&amp;#039;&amp;#039;Modifier&amp;#039;&amp;#039;&amp;#039; (can buff or nerf duration/effect)  === Executable types === * Bits * Coins * Ex...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;Executables&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Executables&amp;#039;&amp;#039;&amp;#039; are temporary power-ups that drop during runs and can be equipped in executable slots.&lt;br /&gt;
&lt;br /&gt;
They boost specific systems like Bits, Coins, Damage, Health, etc., for a limited duration.&lt;br /&gt;
&lt;br /&gt;
=== What they do ===&lt;br /&gt;
Each executable has:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; (what it affects)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rarity&amp;#039;&amp;#039;&amp;#039; (Common → Mythic)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Optional &amp;#039;&amp;#039;&amp;#039;Modifier&amp;#039;&amp;#039;&amp;#039; (can buff or nerf duration/effect)&lt;br /&gt;
&lt;br /&gt;
=== Executable types ===&lt;br /&gt;
* Bits&lt;br /&gt;
* Coins&lt;br /&gt;
* Experience&lt;br /&gt;
* Damage&lt;br /&gt;
* Health&lt;br /&gt;
* Module Speed&lt;br /&gt;
* Enemy Speed&lt;br /&gt;
* Game Speed&lt;br /&gt;
&lt;br /&gt;
=== How to get executables ===&lt;br /&gt;
Executables are obtained from &amp;#039;&amp;#039;&amp;#039;Boss kills&amp;#039;&amp;#039;&amp;#039; (run-time drop system):&lt;br /&gt;
* Boss drop first checks your Boss Drop mechanic chance&lt;br /&gt;
* On success:&lt;br /&gt;
** 95% chance: executable drop&lt;br /&gt;
** 5% chance: +5 Gems instead&lt;br /&gt;
&lt;br /&gt;
The dropped executable type is random, rarity is rolled by rarity weights, and it may roll a modifier.&lt;br /&gt;
&lt;br /&gt;
=== Rarity and base values ===&lt;br /&gt;
Rarity tiers:&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Mythic&lt;br /&gt;
&lt;br /&gt;
Most executable types use:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039;: 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.75x&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** Economy types (Bits/Coins/Experience): 2m, 5m, 10m, 15m, 20m, 30m&lt;br /&gt;
** Combat/speed types (Damage/Health/Module/Enemy): 2m, 4m, 6m, 8m, 10m, 15m&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Speed executable is special:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Effect values are 0.05, 0.10, 0.15, 0.20, 0.30, 0.40&lt;br /&gt;
* This value is added to max game speed (not a normal x-multiplier)&lt;br /&gt;
&lt;br /&gt;
=== Slot system ===&lt;br /&gt;
* Base executable slots: &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Extra slots from &amp;#039;&amp;#039;&amp;#039;Executable Slots Download&amp;#039;&amp;#039;&amp;#039;: up to +3&lt;br /&gt;
* Max total executable slots: &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Executable Slots Download:&lt;br /&gt;
* Level 1: 12h, 10,000 Coins&lt;br /&gt;
* Level 2: 3d, 10,000,000 Coins&lt;br /&gt;
* Level 3: 5d, 1,000,000,000 Coins&lt;br /&gt;
&lt;br /&gt;
You can only equip if:&lt;br /&gt;
* It is not depleted&lt;br /&gt;
* You have a free executable slot&lt;br /&gt;
&lt;br /&gt;
=== Duration / depletion ===&lt;br /&gt;
* Active executables lose duration in real time while playing&lt;br /&gt;
* When time reaches 0, they are depleted and no longer active&lt;br /&gt;
* Depleted executables are cleaned from inventory by executable list refresh logic&lt;br /&gt;
&lt;br /&gt;
=== Stacking behavior (important) ===&lt;br /&gt;
Executables of the same type stack by &amp;#039;&amp;#039;&amp;#039;sum of effect values&amp;#039;&amp;#039;&amp;#039; (not multiplicative chaining).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* Two active Damage executables (1.2 and 1.3) give 2.5 total boost value used by that system.&lt;br /&gt;
&lt;br /&gt;
Game Speed type also sums values, then adds that amount to max speed cap logic.&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
Executables can roll modifiers that alter:&lt;br /&gt;
* Duration multiplier&lt;br /&gt;
* Effect multiplier&lt;br /&gt;
&lt;br /&gt;
Roll chances:&lt;br /&gt;
* ~25% positive modifier&lt;br /&gt;
* ~7.5% negative modifier&lt;br /&gt;
* otherwise no modifier&lt;br /&gt;
&lt;br /&gt;
=== Merging ===&lt;br /&gt;
You can merge executables in the merge popup:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;4 of same type + same rarity&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;1 of next rarity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can merge per type or across all types (type-by-type internally)&lt;br /&gt;
* Cannot merge Mythic upward&lt;br /&gt;
* New merged executable rerolls modifier&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
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