<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Downloads</id>
	<title>Downloads - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Downloads"/>
	<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Downloads&amp;action=history"/>
	<updated>2026-04-15T15:04:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Downloads&amp;diff=28&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== Downloads == &#039;&#039;&#039;Downloads&#039;&#039;&#039; are time-based progression upgrades you buy with &#039;&#039;&#039;Coins&#039;&#039;&#039; in the Server screen.  When you start a download: * You pay Coins up front. * It is assigned to a server slot. * A real-time timer starts. * After completion, the download gains +1 level.  Downloads are a core long-term growth system and should be running as often as possible.  == How Downloads Work == # Select a download from the Downloads list. # Make sure you have enough C...&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Downloads&amp;diff=28&amp;oldid=prev"/>
		<updated>2026-03-07T22:09:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Downloads == &amp;#039;&amp;#039;&amp;#039;Downloads&amp;#039;&amp;#039;&amp;#039; are time-based progression upgrades you buy with &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Coins&quot; title=&quot;Coins&quot;&gt;Coins&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; in the Server screen.  When you start a download: * You pay Coins up front. * It is assigned to a server slot. * A real-time timer starts. * After completion, the download gains +1 level.  Downloads are a core long-term growth system and should be running as often as possible.  == How Downloads Work == # Select a download from the Downloads list. # Make sure you have enough C...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Downloads ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Downloads&amp;#039;&amp;#039;&amp;#039; are time-based progression upgrades you buy with &amp;#039;&amp;#039;&amp;#039;[[Coins]]&amp;#039;&amp;#039;&amp;#039; in the Server screen.&lt;br /&gt;
&lt;br /&gt;
When you start a download:&lt;br /&gt;
* You pay Coins up front.&lt;br /&gt;
* It is assigned to a server slot.&lt;br /&gt;
* A real-time timer starts.&lt;br /&gt;
* After completion, the download gains +1 level.&lt;br /&gt;
&lt;br /&gt;
Downloads are a core long-term growth system and should be running as often as possible.&lt;br /&gt;
&lt;br /&gt;
== How Downloads Work ==&lt;br /&gt;
# Select a download from the Downloads list.&lt;br /&gt;
# Make sure you have enough Coins and an available slot.&lt;br /&gt;
# Start the download (it becomes active and begins counting down).&lt;br /&gt;
# Wait for completion, or speed it up.&lt;br /&gt;
# On completion, the slot is freed automatically and the download level increases.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* A download can only be active once at a time.&lt;br /&gt;
* You cannot start it again while it is already running.&lt;br /&gt;
* Downloads use authoritative time; if time sync is unavailable, downloading is restricted.&lt;br /&gt;
&lt;br /&gt;
== What Downloads Give You ==&lt;br /&gt;
Different downloads do different things, for example:&lt;br /&gt;
* Permanent stat multipliers (damage, health, regen, income, etc.)&lt;br /&gt;
* Start-of-run quality boosts (like starting resources)&lt;br /&gt;
* Extra capacity systems (module slots, system weapon slots, executable slots, worker idle improvements)&lt;br /&gt;
* Access progression to more content&lt;br /&gt;
&lt;br /&gt;
Most download value is permanent account progression through higher download levels.&lt;br /&gt;
&lt;br /&gt;
== Speeding Up Downloads ==&lt;br /&gt;
You can reduce remaining time by:&lt;br /&gt;
* Spending Gems to skip hours&lt;br /&gt;
* Using the ad/time-speedup option (when available)&lt;br /&gt;
&lt;br /&gt;
Both options reduce remaining time on the active download and can finish it much earlier.&lt;br /&gt;
&lt;br /&gt;
== Download Strategy ==&lt;br /&gt;
* Keep download slots occupied whenever possible.&lt;br /&gt;
* Prioritize downloads that unlock new systems, not only raw stats.&lt;br /&gt;
* Balance short-term stat downloads with long-term unlock downloads.&lt;br /&gt;
&lt;br /&gt;
== Most Important Downloads (Priority) ==&lt;br /&gt;
The three &amp;#039;&amp;#039;&amp;#039;[[Upgrade Unlock Downloads]]&amp;#039;&amp;#039;&amp;#039; are especially important:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Attack Upgrade Download]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Defense Upgrade Download]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Utility Upgrade Download]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These are high priority because they unlock the rest of category content, including:&lt;br /&gt;
* Upgrades in that category&lt;br /&gt;
* Boosts in that category&lt;br /&gt;
* Modules in that category&lt;br /&gt;
* Other related category-gated content&lt;br /&gt;
&lt;br /&gt;
If progression feels stuck, these are usually the first downloads to push.&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
</feed>