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	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Bits</id>
	<title>Bits - Revision history</title>
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	<updated>2026-04-15T16:13:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://teaeyesgames.com/index.php?title=Bits&amp;diff=58&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== &#039;&#039;&#039;Bits&#039;&#039;&#039; == &#039;&#039;&#039;Bits&#039;&#039;&#039; are the primary &#039;&#039;&#039;run currency&#039;&#039;&#039; used during gameplay.  === What Bits are used for === Bits are spent in-run on: * &#039;&#039;&#039;Upgrade increase levels&#039;&#039;&#039; (the in-run upgrade button upgrades) * &#039;&#039;&#039;Modules&#039;&#039;&#039; (buying/slotting module upgrades in combat)  Bits are &#039;&#039;&#039;not&#039;&#039;&#039; the same as Coins: * &#039;&#039;&#039;Bits&#039;&#039;&#039; = run currency (combat progression) * &#039;&#039;&#039;Coins&#039;&#039;&#039; = meta/shop currency (persistent progression)  === How you gain Bits (in a run) === Main sources:...&quot;</title>
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		<updated>2026-03-08T10:06:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Bits&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;Bits&amp;#039;&amp;#039;&amp;#039; are the primary &amp;#039;&amp;#039;&amp;#039;run currency&amp;#039;&amp;#039;&amp;#039; used during gameplay.  === What Bits are used for === Bits are spent in-run on: * &amp;#039;&amp;#039;&amp;#039;Upgrade increase levels&amp;#039;&amp;#039;&amp;#039; (the in-run upgrade button upgrades) * &amp;#039;&amp;#039;&amp;#039;Modules&amp;#039;&amp;#039;&amp;#039; (buying/slotting module upgrades in combat)  Bits are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; the same as Coins: * &amp;#039;&amp;#039;&amp;#039;Bits&amp;#039;&amp;#039;&amp;#039; = run currency (combat progression) * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Coins&quot; title=&quot;Coins&quot;&gt;Coins&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; = meta/shop currency (persistent progression)  === How you gain Bits (in a run) === Main sources:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;Bits&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bits&amp;#039;&amp;#039;&amp;#039; are the primary &amp;#039;&amp;#039;&amp;#039;run currency&amp;#039;&amp;#039;&amp;#039; used during gameplay.&lt;br /&gt;
&lt;br /&gt;
=== What Bits are used for ===&lt;br /&gt;
Bits are spent in-run on:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade increase levels&amp;#039;&amp;#039;&amp;#039; (the in-run upgrade button upgrades)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Modules&amp;#039;&amp;#039;&amp;#039; (buying/slotting module upgrades in combat)&lt;br /&gt;
&lt;br /&gt;
Bits are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; the same as Coins:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bits&amp;#039;&amp;#039;&amp;#039; = run currency (combat progression)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Coins]]&amp;#039;&amp;#039;&amp;#039; = meta/shop currency (persistent progression)&lt;br /&gt;
&lt;br /&gt;
=== How you gain Bits (in a run) ===&lt;br /&gt;
Main sources:&lt;br /&gt;
* Enemy kills (base enemy bit rewards)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cash Per Enemy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Cash Per Wave&amp;#039;&amp;#039;&amp;#039; upgrade effects&lt;br /&gt;
* Bits Worker active generation (if slotted)&lt;br /&gt;
* Boosts / Modules / Executables / Lost Packet multipliers affecting bit gain&lt;br /&gt;
* Starting Bits at run start (from Starting Bits Download)&lt;br /&gt;
&lt;br /&gt;
Run start baseline:&lt;br /&gt;
* You start with base Bits + Starting Bits bonus.&lt;br /&gt;
&lt;br /&gt;
=== Stored Bits (important) ===&lt;br /&gt;
There is also &amp;#039;&amp;#039;&amp;#039;Stored Bits&amp;#039;&amp;#039;&amp;#039; (persistent between runs), shown in menu/game as a separate stash.&lt;br /&gt;
&lt;br /&gt;
Current logic:&lt;br /&gt;
* Stored Bits are mainly generated by &amp;#039;&amp;#039;&amp;#039;Bits Worker idle value&amp;#039;&amp;#039;&amp;#039; (offline worker gain)&lt;br /&gt;
* At the start of a run, you can press &amp;#039;&amp;#039;&amp;#039;Use Stored Bits&amp;#039;&amp;#039;&amp;#039; (available for ~first 30 seconds)&lt;br /&gt;
* Using it adds stored Bits to your current run Bits and then resets stored Bits to 0&lt;br /&gt;
&lt;br /&gt;
=== Bit spending behavior ===&lt;br /&gt;
* Spending checks affordability (`bits - cost &amp;gt;= 0`)&lt;br /&gt;
* Costs scale by upgrade/module formulas&lt;br /&gt;
* Bulk buy options (`1x`, `10x`, `100x`, `max`) respect current Bits&lt;br /&gt;
&lt;br /&gt;
=== Practical tips ===&lt;br /&gt;
* Early run: invest Bits into core scaling upgrades first (Damage/Health/economy flow)&lt;br /&gt;
* Use Stored Bits immediately in hard pushes for faster snowball&lt;br /&gt;
* Keep Bits Worker slotted often if you want stronger Stored Bits income over time&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
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