<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Advanced_Guide</id>
	<title>Advanced Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://teaeyesgames.com/index.php?action=history&amp;feed=atom&amp;title=Advanced_Guide"/>
	<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Advanced_Guide&amp;action=history"/>
	<updated>2026-04-15T16:11:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://teaeyesgames.com/index.php?title=Advanced_Guide&amp;diff=42&amp;oldid=prev</id>
		<title>TeaEyes: Created page with &quot;== Advanced Summary (Stuck Progression) == If you feel stuck in ZZ+, shift from pure push runs into setup runs that improve worker scaling.  === 1) Reset Your Progression Loop === * Backtrack earlier cups and clear easy Milestones. * Reinvest milestone rewards into: ** Gem damage increase upgrades ** Worker progression (especially EXP worker)  === 2) Damage Scaling Priority === Late game, multiplier stacking outperforms flat base damage in most high speed-divider set...&quot;</title>
		<link rel="alternate" type="text/html" href="https://teaeyesgames.com/index.php?title=Advanced_Guide&amp;diff=42&amp;oldid=prev"/>
		<updated>2026-03-07T22:36:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Advanced Summary (Stuck Progression) == If you feel stuck in ZZ+, shift from pure push runs into setup runs that improve worker scaling.  === 1) Reset Your Progression Loop === * Backtrack earlier cups and clear easy &lt;a href=&quot;/wiki/Milestones&quot; title=&quot;Milestones&quot;&gt;Milestones&lt;/a&gt;. * Reinvest milestone rewards into: ** Gem damage increase upgrades ** Worker progression (especially EXP worker)  === 2) Damage Scaling Priority === Late game, multiplier stacking outperforms flat base damage in most high speed-divider set...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Advanced Summary (Stuck Progression) ==&lt;br /&gt;
If you feel stuck in ZZ+, shift from pure push runs into setup runs that improve worker scaling.&lt;br /&gt;
&lt;br /&gt;
=== 1) Reset Your Progression Loop ===&lt;br /&gt;
* Backtrack earlier cups and clear easy [[Milestones]].&lt;br /&gt;
* Reinvest milestone rewards into:&lt;br /&gt;
** Gem damage increase upgrades&lt;br /&gt;
** Worker progression (especially EXP worker)&lt;br /&gt;
&lt;br /&gt;
=== 2) Damage Scaling Priority ===&lt;br /&gt;
Late game, multiplier stacking outperforms flat base damage in most high speed-divider setups.&lt;br /&gt;
&lt;br /&gt;
Best stack:&lt;br /&gt;
* Damage Increase&lt;br /&gt;
* Damage Executable&lt;br /&gt;
* Speed Divider&lt;br /&gt;
&lt;br /&gt;
=== 3) EXP Worker Optimization Run ===&lt;br /&gt;
Use a dedicated run to raise your EXP worker `/s` high score.&lt;br /&gt;
&lt;br /&gt;
Recommended mechanics:&lt;br /&gt;
* 5s wave timer&lt;br /&gt;
* Max enemy movement speed&lt;br /&gt;
* Higher enemy count/spawn pressure&lt;br /&gt;
&lt;br /&gt;
Why:&lt;br /&gt;
* More kill throughput on screen = higher EXP/s baseline&lt;br /&gt;
&lt;br /&gt;
Execution tips:&lt;br /&gt;
* Use EXP ad buff during the run&lt;br /&gt;
* Near peak, equip 5 red EXP executables&lt;br /&gt;
* Avoid Shockwave arsenal during EXP score setup (can disrupt consistency)&lt;br /&gt;
&lt;br /&gt;
=== 4) Coin Worker Optimization Run ===&lt;br /&gt;
Coin worker min-maxing is more setup-heavy.&lt;br /&gt;
&lt;br /&gt;
Recommended approach:&lt;br /&gt;
* Run the highest cup you can safely survive for ~200+ waves&lt;br /&gt;
* Raise modules to at least 2x (especially coin module)&lt;br /&gt;
* Slow enemies with mechanics when needed for control&lt;br /&gt;
* When kill speed falls off, wait for extractor timing&lt;br /&gt;
* Activate coin executables during extractor window&lt;br /&gt;
** Typical setup: 5 coin executables&lt;br /&gt;
** Safer setup: 4 coin + 1 enemy-speed executable&lt;br /&gt;
&lt;br /&gt;
Extra note:&lt;br /&gt;
* If coin bonus procs during extractor + executable window, `/s` can spike much higher (rare).&lt;br /&gt;
&lt;br /&gt;
=== 5) Executable Management ===&lt;br /&gt;
After setting worker high scores:&lt;br /&gt;
* Unequip red executables&lt;br /&gt;
* Save them for the next setup run&lt;br /&gt;
&lt;br /&gt;
=== 6) Final Takeaway ===&lt;br /&gt;
Workers remain one of the strongest long-term scaling tools, even after nerfs.&lt;br /&gt;
&lt;br /&gt;
For ZZ+ progression:&lt;br /&gt;
* Use separate runs for EXP worker and Coin worker optimization&lt;br /&gt;
* Treat worker baseline growth as your bridge to final zones&lt;br /&gt;
* Combine mechanics + executables + controlled pacing for best results&lt;/div&gt;</summary>
		<author><name>TeaEyes</name></author>
	</entry>
</feed>