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Idle Server Defender
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Prestige Upgrades
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=== Available Upgrades === ==== Core Combat (Cheap Formula) ==== * '''Damage''' - Base: +10% per level (max 10,000) | Increase: +10% per level (max 10,000) * '''Health''' - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000) * '''Health Regen''' - Base: +20% per level (max 10,000) | Increase: +10% per level (max 10,000) ==== Standard Combat ==== * '''Attack Speed''' - Base: +20% per level (max 10) | Increase: +10% per level (max 10) * '''Defense''' - Base: +20% per level (max 400) | Increase: +10% per level (max 300) * '''Shield''' - Base: +20% per level (max 100) | Increase: +10% per level (max 100) ==== Critical Strikes ==== * '''Critical Chance''' - Base: +2% per level (max 25) | Increase: +1% per level (max 5) * '''Critical Damage''' - Base: +20% per level (max 10) | Increase: +10% per level (max 5) ==== Crowd Control ==== * '''Stun Chance''' - Base: +10% per level (max 5) | Increase: +10% per level (max 10) * '''Stun Duration''' - Base: +20% per level (max 5) | Increase: +10% per level (max 10) ==== Economy ==== * '''Coins per Enemy''' - Base: +20% per level (max 50) | Increase: +10% per level (max 100) * '''Cash per Enemy''' - Base: +20% per level (max 50) | Increase: +10% per level (max 100) * '''Experience per Enemy''' - Base: +20% per level (max 50) | Increase: +10% per level (max 100) ==== Speed ==== * '''Speed Divider''' - Accelerates module completion speed ** Base: +20% per level (max 10,000) | Increase: +10% per level (max 20,000) ** Most expensive upgrade, but critical for late-game efficiency
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