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== '''Upgrades''' == '''Upgrades''' are the main '''Coin-spend progression''' in the Shop (Normal mode). They define your core combat, defense, and economy scaling. === Base vs Increase (important) === Every Upgrade has two separate level tracks: * '''Base level''' ** Increases the '''starting/base stat value''' ** Example: higher starting Damage, Health, Coins per Enemy, etc. * '''Increase level''' ** Increases the '''per-upgrade-step growth''' (the scaling part) ** Makes each additional level of that stat scale harder over time '''Key point:''' Base affects base stat only. Increase affects increase/scaling stat only. They are different levers and should be balanced. === Simple example === If an upgrade behaves like: * Final Stat = BaseValue + (Current Upgrade Level ร IncreaseValue) Then: * leveling '''Base''' raises `BaseValue` * leveling '''Increase''' raises `IncreaseValue` So Base gives stronger immediate floor, while Increase improves long-run scaling. === Upgrade categories === Upgrades are grouped by type: * '''Attack''' (Damage, Attack Speed, Range, Crit, Stun, Charge, etc.) * '''Defense''' (Health, Health Regen, Defense, Shield, Counter-Hack, etc.) * '''Utility''' (Coins/Bits gain, Speed Divider, Virus Scanner, etc.) Some upgrades require category progression before they appear (Attack/Defense/Utility unlock progression). === Costs and buying === * Currency: '''[[Coins]]''' * Base and Increase each have their own cost progression * Shop buy modes apply to both tracks (`1x`, `10x`, `100x`, `max`) * You cannot buy past each trackโs max level === How Upgrades stack with other systems === Upgrade stats are further multiplied by other systems (when available), such as: * [[Boosts]] * [[Downloads]] * [[Modules]] * [[Executables]] * [[Prestige Upgrades]] * [[Gem Upgrades]] * [[Daemon Protocols|Daemon Protocol]] bonuses (for relevant stats) So a strong build usually invests in both: # solid Base levels (immediate strength) # strong Increase levels (better scaling)
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