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== '''Server Slots''' == '''Server Slots''' are your active loadout slots. This is where you equip/select: * '''Boosts''' * '''Downloads''' * '''Workers''' * '''Mechanics''' If something is not slotted, it is generally not active. === What slots do === A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`). Important behavior: * One item can only exist in '''one slot''' at a time. * Moving an item to another slot removes it from its previous slot automatically. * Empty slots are allowed. === Buying slots === * Currency: '''[[Gems]]''' * Max slots: '''20''' * Price depends on how many slots you already own. * First purchased slot costs '''50 Gems'''. === Slot price table === {| class="wikitable" ! Slot purchase # ! Cost (Gems) |- | 1 || 50 |- | 2 || 100 |- | 3 || 150 |- | 4 || 200 |- | 5 || 250 |- | 6 || 300 |- | 7 || 400 |- | 8 || 500 |- | 9 || 600 |- | 10 || 700 |- | 11 || 800 |- | 12 || 900 |- | 13 || 1000 |- | 14 || 1200 |- | 15 || 1500 |- | 16 || 2000 |- | 17 || 2500 |- | 18 || 3000 |- | 19 || 4000 |- | 20 || 5000 |} '''Total Gems to buy all 20 slots: 25,150''' === Slotting rules by item type === ==== [[Boosts]] ==== * Can be slotted if owned and unlocked for its category. ==== [[Downloads]] ==== * Slotting a download starts it (and spends its Coin cost). * While a download is in progress in a slot, that slot is effectively locked for changing. * When the download finishes, it is removed from the slot automatically. ==== [[Workers]] ==== * Can be slotted if owned. * Slotting activates their contribution. * Worker idle gain handling is integrated with slot active state. ==== [[Mechanics]] ==== * Can be slotted if owned and category-unlocked. * Slotted mechanics enable their gameplay effects. === Category unlock requirement === Slotting checks category progression (`attack`, `defense`, `utility`) via the corresponding [[Upgrade Unlock Downloads]]. === Practical tips === * Keep a few flexible slots open for swapping situational downloads/mechanics. * Donβt overfill with long downloads if you need reactive slot changes. * Prioritize slot count early if you rely on multiple workers + mechanics + key boosts simultaneously.
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