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== Advanced Summary (Stuck Progression) == If you feel stuck in ZZ+, shift from pure push runs into setup runs that improve worker scaling. === 1) Reset Your Progression Loop === * Backtrack earlier cups and clear easy [[Milestones]]. * Reinvest milestone rewards into: ** Gem damage increase upgrades ** Worker progression (especially EXP worker) === 2) Damage Scaling Priority === Late game, multiplier stacking outperforms flat base damage in most high speed-divider setups. Best stack: * Damage Increase * Damage Executable * Speed Divider === 3) EXP Worker Optimization Run === Use a dedicated run to raise your EXP worker `/s` high score. Recommended mechanics: * 5s wave timer * Max enemy movement speed * Higher enemy count/spawn pressure Why: * More kill throughput on screen = higher EXP/s baseline Execution tips: * Use EXP ad buff during the run * Near peak, equip 5 red EXP executables * Avoid Shockwave arsenal during EXP score setup (can disrupt consistency) === 4) Coin Worker Optimization Run === Coin worker min-maxing is more setup-heavy. Recommended approach: * Run the highest cup you can safely survive for ~200+ waves * Raise modules to at least 2x (especially coin module) * Slow enemies with mechanics when needed for control * When kill speed falls off, wait for extractor timing * Activate coin executables during extractor window ** Typical setup: 5 coin executables ** Safer setup: 4 coin + 1 enemy-speed executable Extra note: * If coin bonus procs during extractor + executable window, `/s` can spike much higher (rare). === 5) Executable Management === After setting worker high scores: * Unequip red executables * Save them for the next setup run === 6) Final Takeaway === Workers remain one of the strongest long-term scaling tools, even after nerfs. For ZZ+ progression: * Use separate runs for EXP worker and Coin worker optimization * Treat worker baseline growth as your bridge to final zones * Combine mechanics + executables + controlled pacing for best results
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