MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
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"continue": {
"lecontinue": "20260308094706|30",
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"query": {
"logevents": [
{
"logid": 40,
"ns": 2,
"title": "User:Nsxeniimkj",
"pageid": 0,
"logpage": 0,
"params": {
"userid": 8
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"type": "newusers",
"action": "create",
"user": "Nsxeniimkj",
"timestamp": "2026-04-11T12:23:05Z",
"comment": ""
},
{
"logid": 39,
"ns": 2,
"title": "User:Ohhofwughz",
"pageid": 0,
"logpage": 0,
"params": {
"userid": 7
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"type": "newusers",
"action": "create",
"user": "Ohhofwughz",
"timestamp": "2026-04-11T12:19:28Z",
"comment": ""
},
{
"logid": 38,
"ns": 0,
"title": "Utility Upgrade Download",
"pageid": 32,
"logpage": 32,
"revid": 67,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T10:27:57Z",
"comment": "Created page with \"== Utility Upgrade Download == The '''Utility Upgrade [[Downloads|Download]]''' is the progression gate for the Utility branch. It does '''not''' directly increase stats; it unlocks higher-tier Utility content. === Basic info === * '''Type:''' Utility * '''Max level:''' 2 * '''Currency:''' Coins * '''Mechanic:''' Timed download (level increases when the timer finishes) === Costs and download times === {| class=\"wikitable\" ! Upgrade to level !! Coin cost !! Download ti...\""
},
{
"logid": 37,
"ns": 0,
"title": "Defense Upgrade Download",
"pageid": 31,
"logpage": 31,
"revid": 64,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T10:25:54Z",
"comment": "Created page with \"== Defense Upgrade Download == The '''Defense Upgrade Download''' is the progression gate for the Defense branch. It does '''not''' directly increase stats; it unlocks higher-tier Defense content. === Basic info === * '''Internal name:''' defenseUpgradeDownload * '''Type:''' Defense * '''Max level:''' 2 * '''Currency:''' Coins * '''Mechanic:''' Timed download (level increases when the timer finishes) === Costs and download times === {| class=\"wikitable\" ! Upgrade to l...\""
},
{
"logid": 36,
"ns": 0,
"title": "Attack Upgrade Download",
"pageid": 30,
"logpage": 30,
"revid": 63,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T10:24:34Z",
"comment": "Created page with \"== Attack Upgrade Download == The '''Attack Upgrade Download''' is a progression gate for the entire Attack branch. It does '''not''' directly increase stats; it unlocks higher-tier Attack content. === Basic info === * '''Internal name:''' attackUpgradeDownload * '''Type:''' Attack * '''Max level:''' 3 * '''Currency:''' Coins * '''Mechanic:''' Timed download (must finish before level increases) === Costs and download times === {| class=\"wikitable\" ! Upgrade to level !...\""
},
{
"logid": 35,
"ns": 0,
"title": "Game speed",
"pageid": 29,
"logpage": 29,
"revid": 62,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T10:19:54Z",
"comment": "Created page with \"== '''Game Speed''' == '''Game Speed''' controls how fast the run simulation advances (`Time.timeScale`). === Base behavior === * Default selectable speed starts at '''1x''' * Base max speed is '''3x''' * Speed button cycles upward, then loops back to 1x === How to increase max game speed === Your max speed is: '''Max Speed = Base Max + Milestone Bonus + Process Bonus + Game Speed Executable Bonus''' Where: * Base Max = 3 * Milestone Bonus = +1 (if unlocked) * Proces...\""
},
{
"logid": 34,
"ns": 0,
"title": "Executables",
"pageid": 28,
"logpage": 28,
"revid": 61,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T10:11:08Z",
"comment": "Created page with \"== '''Executables''' == '''Executables''' are temporary power-ups that drop during runs and can be equipped in executable slots. They boost specific systems like Bits, Coins, Damage, Health, etc., for a limited duration. === What they do === Each executable has: * '''Type''' (what it affects) * '''Rarity''' (Common \u2192 Mythic) * '''Duration''' * '''Effect value''' * Optional '''Modifier''' (can buff or nerf duration/effect) === Executable types === * Bits * Coins * Ex...\""
},
{
"logid": 33,
"ns": 0,
"title": "Bits",
"pageid": 27,
"logpage": 27,
"revid": 58,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T10:06:02Z",
"comment": "Created page with \"== '''Bits''' == '''Bits''' are the primary '''run currency''' used during gameplay. === What Bits are used for === Bits are spent in-run on: * '''Upgrade increase levels''' (the in-run upgrade button upgrades) * '''Modules''' (buying/slotting module upgrades in combat) Bits are '''not''' the same as Coins: * '''Bits''' = run currency (combat progression) * '''[[Coins]]''' = meta/shop currency (persistent progression) === How you gain Bits (in a run) === Main sources:...\""
},
{
"logid": 32,
"ns": 0,
"title": "Server Slots",
"pageid": 26,
"logpage": 26,
"revid": 56,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T09:53:07Z",
"comment": "Created page with \"== '''Server Slots''' == '''Server Slots''' are your active loadout slots. This is where you equip/select: * '''Boosts''' * '''Downloads''' * '''Workers''' * '''Mechanics''' If something is not slotted, it is generally not active. === What slots do === A slot holds one active item (`Boost`, `Download`, `Worker`, or `Mechanic`). Important behavior: * One item can only exist in '''one slot''' at a time. * Moving an item to another slot removes it from its previous sl...\""
},
{
"logid": 31,
"ns": 0,
"title": "Upgrades",
"pageid": 25,
"logpage": 25,
"revid": 55,
"params": {},
"type": "create",
"action": "create",
"user": "TeaEyes",
"timestamp": "2026-03-08T09:50:25Z",
"comment": "Created page with \"== '''Upgrades''' == '''Upgrades''' are the main '''Coin-spend progression''' in the Shop (Normal mode). They define your core combat, defense, and economy scaling. === Base vs Increase (important) === Every Upgrade has two separate level tracks: * '''Base level''' ** Increases the '''starting/base stat value''' ** Example: higher starting Damage, Health, Coins per Enemy, etc. * '''Increase level''' ** Increases the '''per-upgrade-step growth''' (the scaling part) *...\""
}
]
}
}